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The binary I/O stream class library presents a platform-independent way to access binary data streams in C++. It transparently converts between machine-internal binary data representation and can be used on arbitrary binary data sources.
Waters - the Waikato Analysis Tool for Events in Reactive Systems.
This software will enable users to create finite-state machine models in a graphical user interface, to simulate their execution, and to apply model checking algorithms to them.
The Netrinjo Engine is a SDL and OpenGL based game engine. It supports many classes for a graphical user interface, peer-to-peer and client-server networking and simple HTTP server functionality. Currently the engine is working under Linux.
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Francois's Game Library is an object-oriented library for 2D games. It attempts to cover basic techniques that are essential to the game but waste a lot of time in development. You tell the game what to do rather than how to do it.
mysqlcppapi was a fork of MySQL++ created to fix numerous problems in the original code. As of 2005 MySQL++ is in good hands and is being actively developed, so you should use MySQL++ rather than mysqlcppapi: http://tangentsoft.net/mysql++
This project aims to support the existing GameMonkey Script project by providing ready to build and pre-built packages, as well as adding extra features in the form of binding libraries, documentation and source code enhancement
Kazam is a visual editor and project manager for interactive fiction game creation with Inform, one of the major development tools for this type of games. Kazam is developed with the wxWindows cross-platform GUI package.
UBIQLIPSE is a plug-in for Eclipse that provides a WYSIWYG editor for the creation of UIQ 2.1 GUIs. UBIQLIPSE maintains an XML model of the GUI and converts this model into Symbian C++ code on demand, using an existing tool developed by Symbian.
Photon is an API which is designed primarily to ease creation of hardware accelerated 2D games with OpenGL and other open source & cross platform libraries. Photon aims to simplify portable game development, enabling developers to focus on the gamepl
Aloe is a simple scripting language written in C++, mostly intended for use on GNU/Linux and other UNIX like operating systems. Mac OS X has a UNIX API so Aloe should work on it as well. There is also a port to MS Windows, using the win32 API.
FreeMMG 2 is a C++ game network engine based on a hybrid client-server and peer-to-peer overlay network, aimed at supporting avatar-based games (RPGs or shooters) in a massively multiplayer context.
Automatically generate SWT GUI from XML files. Supports all GUI components provided by SWT plus standalone dialog / composite. Supports auto-population of list/combo/table/tree from database directly without writing single line of code!
Please provide your feedback/suggestions to author to make the necessary improvements ...
OneSource wants to be a play ground where previously incompatible technologies come together. The first release will concentrate on Compilation of core Microsoft libraries MFC/ATL/WTL/COM with GCC and other standard compilers, on Windows and/or Winelib.
The project is a modern and effective implementation of an immutable string class for C++.
The string uses optimizations not quite applicable for mutable string classes, provides cheap creation and copy, expression templates for concatenation.
Keel is a server-side Java meta-framework. Using COP, Keel's container provides switchability of its core interfaces using best-of-breed open-source tools. Keel follows strict MVC with support for Struts, Cocoon, Velocity, Axis/SOAP and many more!
Wallaroo is an infinite precision constraint solving and optimization library for linear constraints over the rational numbers. It handles equalities (=), inequalities (<=, >=), strict inequalities (<, >), and disequalities (!=).
wxExtended is an collection of 'add-on' libraries (currently wxDockIt only) for use with wxWidgets; it fills in some of the gaps in functionality left by the standard distribution.
wxDockIt is a powerful docking framework: see the homepage for details
Macro Scipting Language (MSL) is a light weight perl-like scripting language that is intended to be added to existing or new applications to provide macro support. It can also run standalone as well. The syntax is very close to perl and c.
vtkContainers is a complete set of container types for use with VTK. Though the standard vtkCollection is an excellent general purpose container, vtkContainers offers distinct advantages for many object access patterns.
Framework for Ufo Clones (FUC) is a cross-platform library for constructing multi-player isometric team warfare games. The platform enables developers to forget tedious programming and focus on, e.g., audio and the graphics, AI, and the game dynamics.