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Utility for translating language packs used in games into a different language. Supports over 50 games, with more games added through small plugins. Simple and easy-to-use interface, and totally free.
JSysmon is a Java library providing access to system information like CPU or Memory usage on various platforms using native calls. It can be used to build cross-platform monitors in your applications.
Stopwatch is a simple, highly extensible, API that alows monitoring of any part of the application. It reports hits, execution times and load but can be extended to do more via custom engines. It is able to persist data in "in-memory" or real database.
This project is abandoned. JavaSettings is a java library that is used to load in memory an application configuration file. It loads automatically different types of configuration file.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
Express4J is an XML-based Java UI framework which is optimized for quick loading and a small memory footprint, primarily developed for providing rich, scriptable user interfaces inside Applets.
The Reactive Plot Library runs interactive branching conversations, supports multiple undos and uses XML story scripts. It comes with Script Player, a choose-your-own-adventure game player. See project website (www.reactiveplot.com) for more info.
An open source framework for unit test and performance benchmark, initiated by Andrew Zhang. p-unit supports to run the same tests with single thread or multi-threads, tracks memory and time consumption, and generates the result as pdf/jpg/png/txt file.
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locale4j is a Java library for working with localization data. The library currently supports the TMX file format. Future versions will support XLIFF, po and resource bundles. Translations can also be stored in memory or in a database for use at runtime.
Io is a project in development. It aims to be a backend for all kinds of online games, relieving game developers from the task of writing the technical infrastructure needed to support such games.
A Java library to query game servers such as Half Life and Quake servers to find out the map, number of players, players score, and even game rules.
There are different game servers with query protocols that can be added to this package.
Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
AOLibrary is a java-based library for writing chat bots that can be used with the game Anarchy Online. (Bots are often used to facilitate communications within an in-game organization or guild.) The library is written in Java 6.
TUFDefender is a software demonstration of the Time Utility Functions and Utility Accrual paradigms. It is also a framework for simulation, visualization, and game development.
This project contains a framework, built to be used in a Digital Game Design Undergraduate course. Such framework allow a better learning of object-oriented principles by first-grade students.
SSTPong is a breakout style pong game used to test both a player's skill and web services. Players use a paddle to hit a ball towards rows of bricks. When the bricks are hit, computer generated test data is sent to the web service.
Library of custom implementations of Java collection interfaces, which allow to work with huge data sets that hardly can feet in available memory. Implementations use the Perst (http://www.mcobject.com/perst/) embedded object database for operation.
Eclipse Luna includes official support for Java 8 in the Java development tools, Plug-in Development Tools, Object Teams, Eclipse Communication Framework, Maven integration, Xtext, Xtend, Web Tools Platform, and Memory Analyzer.
Esession supplies an abstract layer for user session management with logging support. It could work both in stand-alone mode, and bound to http sessions. The solution for the log storage could either be in memory or in database.And there's a GUI monitor
The Areath project aims to create an easily reusable framework for putting together modernized (but still pleasingly retro) text-based games. Legends of Areath is a full game built using the framework.
Jdptool is a debug and profiler tool which based on JPDA; It provide both swing based and browser based GUI. It has sophisticated debugger without user interfere. It also provide profiler to memory usage and threads with numerous new feature
Online game for developers. Program your team of 4 ants (in LISP) that can reproduce and gain experience and fight against another players in different game modes(CTF, TDM, DM)!