142 projects for "lua-cjson" with 2 filters applied:

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  • 1
    LuaRadio

    LuaRadio

    A lightweight, embeddable software-defined radio framework

    ...LuaRadio can be used to rapidly prototype software radios, modulation/demodulation utilities, and signal processing experiments. It can also be embedded into existing radio applications to serve as a user-scriptable engine for signal processing. LuaRadio blocks are written in pure Lua, but can use LuaJIT's FFI to wrap external libraries, like VOLK, liquid-dsp, and others, for computational acceleration, sophisticated processing, and interfacing with SDR hardware.
    Downloads: 6 This Week
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  • 2
    Doom Nvim

    Doom Nvim

    A Neovim configuration for the advanced martian hacker

    Doom Nvim is a Neovim interpretation of the doom-emacs framework, adapted to Vim philosophy. Our goal is to provide a configurable, extensible, performant and stable basis for any neovim configuration.
    Downloads: 6 This Week
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  • 3
    LTUI

    LTUI

    A cross-platform terminal ui library based on Lua

    LTUI is a cross-platform terminal UI library based on Lua. This framework originated from the requirements of graphical menu configuration in xmake. Similar to the Linux kernel's menuconf to configure the compilation parameters, so using curses and lua to implement a cross-platform character terminal ui library. Refer to config-frontends for style rendering. Of course, users can customize different UI styles.
    Downloads: 0 This Week
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  • 4
    AssetStudio

    AssetStudio

    AssetStudio is a tool for exploring, extracting and exporting assets

    ...It handles textures, sprites, audio, meshes, shaders, and more, exporting to formats like png, bmp, mp3, wav. The original is archived (supports Unity ≤2022.1); forks like AssetStudio2024 add support for newer Unity versions and Lua asset decompiling.
    Downloads: 808 This Week
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  • Custom VMs From 1 to 96 vCPUs With 99.95% Uptime Icon
    Custom VMs From 1 to 96 vCPUs With 99.95% Uptime

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  • 5
    PECS

    PECS

    Entity Component System (ECS) for PICO-8 & Picotron

    PECS is a lightweight Entity Component System (ECS) framework tailored for PICO-8 and Picotron, implemented in just 567 tokens. Based on KatrinaKitten's Tiny ECS Framework v1.1, PECS allows developers to manage game entities and their behaviors efficiently within the token limitations of PICO-8.
    Downloads: 2 This Week
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  • 6
    CDN Up and Running

    CDN Up and Running

    CDN Up and Running - Building a CDN from Scratch to Learn about CDN

    ...It starts with a simple backend service and progressively evolves into a distributed, multi-node system capable of handling caching, routing, and traffic distribution. The project uses technologies such as Nginx, Lua, Docker, Prometheus, and Grafana to simulate realistic CDN environments and monitoring systems. It also explores performance considerations, including latency simulation, load balancing, and scalability. By integrating observability tools, it enables users to analyze system behavior and performance metrics.
    Downloads: 0 This Week
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  • 7
     Estrela Editor
    Estrela Editor is a wxLua based IDE. It supports multiple fileformats, "api" for autocompletion and tooltips, and custom commandline tools. Focus is extensibility for target applications using Lua. Its main purpose is as IDE for the 3D engine Luxinia.
    Downloads: 0 This Week
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  • 8
    Luvit

    Luvit

    Lua + libUV + jIT = pure awesomesauce

    ...The luvit CLI tool can be used as a scripting platform just like node. This can be used to run lua scripts as standalone servers, clients, or other tools.
    Downloads: 4 This Week
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  • 9
    Automatic Drawing Generation

    Automatic Drawing Generation

    A canvas library for generating technical drawings

    ...Although it is possible to interact with the library directly in C (that is what the adg-demo program is doing), the canvas is expected to be used from higher level languages, much in the same way as what done in the GNOME stack. Lua bindings based on LGI are already provided out of the box. The adg-lua project, downloadable from the "Files" section, provides Lua programs and demos that leverages these bindings.
    Downloads: 1 This Week
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  • 10
    HTTP library for Lua

    HTTP library for Lua

    HTTP Library for Lua. Supports HTTP(S) 1.0, 1.1 and 2.0

    HTTP Library for Lua. Supports HTTP(S) 1.0, 1.1 and 2.0; client and server.
    Downloads: 0 This Week
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  • 11
    Effil

    Effil

    Multithreading support for Lua

    Effil is a multithreading library for Lua. It allows the spawn of native threads and safe data exchange. Effil has been designed to provide a clear and simple API for Lua developers. Effil supports Lua 5.1, 5.2, 5.3, and LuaJIT. Requires C++14 compiler compliance. Tested with GCC 4.9+, clang 3.8, and Visual Studio 2015.
    Downloads: 2 This Week
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  • 12
    ResNeXt

    ResNeXt

    Implementation of a classification framework

    ...The design is modular and homogeneous, making it relatively easy to scale (by tuning cardinality, width, depth) and adopt in existing residual frameworks. The official repository offers a Torch (Lua) implementation with code for training, evaluation, and pretrained models on ImageNet. In practice, ResNeXt models often outperform standard ResNet models of comparable complexity.
    Downloads: 0 This Week
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  • 13
    Cocos2d-x

    Cocos2d-x

    Open-source, cross-platform, game-development tools

    Cocos2d-x is a mature, free, open-source, cross-platform C++ game development framework—derived from cocos2d-iPhone—for building 2D games, interactive media, and demos across major platforms. Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more. Language: C++, with Lua and JavaScript bindings. Android Studio 3.0.0+ to build Android games(tested with 3.0.0). JRE or JDK 1.6+ is required for web publishing. Fast font rendering using Fixed and variable-width fonts.
    Downloads: 10 This Week
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  • 14
    Turbo

    Turbo

    Turbo is a framework built for LuaJIT 2

    Turbo.lua is a framework built for LuaJIT 2 to simplify the task of building fast and scalable network applications. It uses an event-driven, non-blocking, no-thread design to deliver excellent performance and minimal footprint to high-load applications while also providing excellent support for embedded uses. The toolkit can be used for HTTP REST APIs, traditional dynamic web pages through templating, open connections like WebSockets, or just as high-level building blocks for native speed...
    Downloads: 2 This Week
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  • 15
    json.lua

    json.lua

    A lightweight JSON library for Lua

    json.lua is a lightweight JSON library for Lua that provides straightforward encoding and decoding without requiring a large external package. It is designed to be dropped into an existing project as a single Lua file, then required directly from application code. The library exposes a simple API for turning Lua values into JSON strings and parsing JSON strings back into Lua values.
    Downloads: 0 This Week
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  • 16
    Luaj

    Luaj

    Lightweight, fast, Java-centric Lua interpreter

    Lightweight, fast, Java-centric Lua interpreter written for JME and JSE, with string, table, package, math, io, os, debug, coroutine & luajava libraries, JSR-223 bindings, all metatags, weak tables and unique direct lua-to-java-bytecode compiling.
    Downloads: 2 This Week
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  • 17
    lua_alt_getopt is a module for Lua programming language for parsing command line arguments. Goals: compatibility to POSIX "Utility Syntax Guidelines" (guidelines 3-13), GNU getopt_long(3) extentions.
    Downloads: 1 This Week
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  • 18
    Ponder

    Ponder

    C++ reflection library with Lua binding, and JSON and XML

    ...For example, Ponder can be used to expose and edit objects' attributes in a graphical user interface. It can also be used to do automatic binding of C++ classes to script languages such as Python or Lua. Another possible application would be the serialization of objects to XML, text or binary formats. Or you can even combine all these examples to provide a powerful and consistent interface for manipulating your objects outside C++ code.
    Downloads: 0 This Week
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  • 19
    DRAKON Editor

    DRAKON Editor

    A free cross-platform editor for the DRAKON visual language.

    ...DRAKON serves them to explain the dynamics of a software system. Software engineers can use DRAKON Editor to build algorithms in Go, Java, Processing.org, D, C#, C, C++, Python, Tcl, Javascript, Erlang and Lua.
    Downloads: 17 This Week
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  • 20
    Lor

    Lor

    a fast, minimalist web framework for lua based on OpenResty

    A fast and minimalist web framework based on OpenResty.
    Downloads: 4 This Week
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  • 21
    lua-resty-jwt

    lua-resty-jwt

    JWT For The Great Openresty

    JWT For The Great Openresty.
    Downloads: 2 This Week
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  • 22
    LuaViewSDK

    LuaViewSDK

    A cross-platform framework to build UIs

    LuaViewSDK is a cross-platform framework which is designed to build native, dynamic and swift user interfaces. It's based on Lua VM and chooses lua as it's script language.
    Downloads: 0 This Week
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  • 23
    torch-rnn

    torch-rnn

    Efficient, reusable RNNs and LSTMs for torch

    The torch-rnn project is a lightweight and efficient implementation of recurrent neural networks built on the Torch framework, focusing on flexibility and reusability for sequence modeling tasks. It provides implementations of standard RNNs and long short-term memory networks, enabling users to train models for tasks such as text generation, language modeling, and sequence prediction. The repository emphasizes simplicity and performance, offering a streamlined pipeline for preprocessing...
    Downloads: 0 This Week
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  • 24
    fast-neural-style

    fast-neural-style

    Feedforward style transfer

    The fast-neural-style project is an implementation of neural style transfer techniques optimized for real-time image processing. It uses convolutional neural networks to apply artistic styles to images, enabling users to transform photos into stylized outputs inspired by famous artworks. Unlike earlier approaches that required expensive optimization per image, this project leverages feed-forward networks to achieve fast inference, making style transfer practical for real-world applications....
    Downloads: 0 This Week
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  • 25
    wxCode project is a collection of reusable components based on the cross-platform wxWidgets GUI toolkit. The project provides various tools and facilities for building, maintaining and releasing wxWidgets-based code. Visit the website for more info. Note: As of January 2018 this project has been retired.
    Downloads: 9 This Week
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