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Daemon4J is a helpful ghost for those who
- dont like Java startup speed, esp. when the actual program needs
only a second
- dont know the classpath to use
- want to hide Java behind an innocent command line tool
- are not ready for the Big Serve
Our goal was to develop a very simple programming language for expressing state machines. You can express the logic of a fairly complex, real life state machine in a single page of text that is easy to understand. Creates Java (C++ may be next).
The Object Library Documentation Project defines standards and utilities for creating documentation structures for object models and packages like ActiveX Dynamic Libraries, Controls, .NET Assemblies, Java packages, and web services.
DL was designed to be a pure data language, built on very simple constructs, and internally representing typed values rather than depending on external schemas to infer type values.
Docifier similar to javadoc that lets you write doc-comments in many types of languages (Perl, Tcl, Java, C, C++, C#, Pascal, Lisp etc.) Output in several formats (html, LaTeX).
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The goal of this project is provide a OpenSource (LGPL) implementation of the
Trac 2001 programming language. Please visit the TRAC Foundation website at http://www.tracfoundation.org/ for additional information.
Code translation utility to convert Php website code into a Java/J2EE JSP equivalent code. Conversion application is written in Java. Utilizes Antlr to translate between the languages.
A framework for user-extensible compilers and development tools, including a Java-to-Java extensible compiler, ideal for Java code refactoring. Also includes the new LX programming language.
A completely portable C++ library,
to provide a standard set of classes similar to Java Common API.
It's highly efficient and it follows the Embedded C++ Standard.
It's FREE (LGPL licensed).
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
My intention for creating Software Engineering Techniques is mainly educational. I will post source code I've written or will write that may be useful for others who need to "see" how things can be done rather than just reading references.
This project aimed at making an application to generate documents for C-Sharp files, similar to what javadoc did for Java files, but in a smarter and advanced fashion. Will incorporate Java-style as well as CS-style comments.
The TOSTER is a system for sharing a set of tools that allow to implement methods of object-oriented testing. Any method based on UML diagrams and on the software source code can easily be implemented as a TOSTER module. The environment itself makes a num
A research project for crosslanguage and crossplatform module application architecture. Currently contains implementation of abstract and GUI module frameworks for Java, Delphi and soon C#.
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.