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Orc is a embedded language for orchestrating concurrent and distributed programming. It can ensure safe, dead-lock free concurrent execution. This is an implementation of Orc semantics for the .NET framework.
An implementation of memory-prediction framework applied for image recognition. Based on Jeff Hawkins' book On Intelligence. It models the high-level hierarchical architecture of human neocortex and uses Bayesian belief revision for making predictions
FMACJ is a parallelization framework for the .NET CLR that gives your applications multicore/cluster support by saying what should be parallelized via attributes. You do not have to think about threads and networks at all. FMACJ also runs on Mono.
UniSizer is a framework for sizing UI components, but coded in a GUI-agnostic manner. It handles initial layout, dynamic sizing, and dynamic addition or removal of UI components. It also supports the addition of new sizing rules by the end-programmer.
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Delight is an imperative, object-oriented programming language with a Python-like syntax. Internally, it is based on the D programming language, and therefore supports classes, interfaces and templates, and compiles to efficient native code using GDC.
Its a simple but advanced PHP framework to build websites in minutes. Fully text file driven configuration. Using AJAX and many advanced features. Very very simple to configure. No programming knowledge required! Complete database abstraction.
Framework for supporting reliable, secure E-Business using open standards. Including components for web service calls, non-repudiation, UDDI-registries and a standardized subset of the UBL 2.0 business document profile. Supported for .Net and java.
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Java version of Dialogic's SwitchKit API. This API is actually a more "Java Centric" API, with listeners, filters, and a very extensible and modular framework that finally uses JNI to access the native libraries provided by Dialogic.
CPPClassGenerator is a tool to create C++ classes really fast, instead of programming the whole thing at each and every time you need to create one. It won't create everything for you, but it will make you gain some time, that's for sure !
CLiteOO (Lightweight OOP in C) is a framework and toolkit to write object-oriented code in C language. The feature is its syntax is very similar to C++ and supports simple reflection mechanism. *It not uses ugly marco (just like CLASS_DECLARE).*
Playputer SDK is open source C/C++ framework whose purpose is to help development of virtual machine libraries for playing casual games.These libraries emulate classic home computers, video game consoles,and other hardware or software systems.
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
Alumni online using PHP programming language, MySQL database server and p4a Framework. Its a powerfull alumni online with many feature such as forum, chat, gallery, agenda, etc
Superseded by OpenTK: https://sourceforge.net/projects/opentk/
The Tao Framework for .NET is a collection of bindings to facilitate cross-platform game-related development utilizing the .NET platform.
Superseded by OpenTK: https://sourceforge.net/projects/opentk/
CUBA is a small framework for the development of component-based systems which can be run as EJB applications, AXIS web services or stand-alone J2SE programs. The component and programming model is similar to EJB session beans.
Gimp User Filter is a plugin for The Gimp (http://www.gimp.org/), originally written by Jens Restemeier back in 1997. This project is about maintaining the plugin, keeping it compatible with current versions of Gimp, and eventually extending its features
Kelp is a source code annotation framework. Written in strict ISO C90 with support for Posix and Windows environments. Large file support. Supports both 32 and 64 bit platforms. Plugins for Vim and Eclipse are available.
A data parallel scientific programming model. Compiles efficiently to different platforms like distributed memory (MPI), shared memory multi-processor (pthreads), Cell BE processor, Nvidia Cuda, SIMD vectorization (SSE, Altivec), and sequential C++ code.