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Distributed Computing Over P2P Networks(DisCo) is focused to provide a java framework for programmers to develop distributed software application with lesser or no time spent on distributed computing part.
Channel is a C++ framework for distributed message passing and event dispatching, configurable with its components (msg ids,routing algorithms...) as template parameters. As a namespace shared by peer threads, channel supports scope control and filtering
WOOKI is a peer-to-peer wiki. It based on unstructured p2P network with data replication. WOOT framework synchronizes data. SWOOKI is a semantic extenion of WOOKI. It is implemented as a plugin of WOOKI. SWOOKI is peer-to-peer semantic wiki.
Soapod provides an open-source, open-standards Java(TM) application server. It embraces and implements an integrated peer-to-peer, service-oriented architecture based on open standards such as the Web service stack and JSR standards.
Entangled is a distributed hash table (DHT) and peer-to-peer tuple space, based on Kademlia. It is written in Python, and makes use of the Twisted framework. This can be used as a base for creating peer-to-peer (P2P) network applications.
A peer-to-peer object sharing system, based on ICE, which can be applied to several P2P applications. An initial proof of concept will be a distributed web cache for LANs with no central proxy server.
P2Play is a framework for developing Peer-2-Peer Massive Multi Player Games. It provides accounting, persistant storage and region based gameplay controlling.
BlooGee establishes semantic peer-to-peer networks, stores and forwards messages, based on HTTP communication between common CMSs. Access through AJAX based interfaces or HTTP-header. Works as add-on/editor for microcontent collections like weblogs. A pr
Reviewer adds comments on code which developer has to follow up. Useful for managing code quality and determining the quality of work delivered by a developer. Most of all it provides a place where developers can learn from their previous mistakes.
XLattice is a communications infrastructure for server-assisted peer-to-peer networks.
Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
The Netrinjo Engine is a SDL and OpenGL based game engine. It supports many classes for a graphical user interface, peer-to-peer and client-server networking and simple HTTP server functionality. Currently the engine is working under Linux.
FreeMMG 2 is a C++ game network engine based on a hybrid client-server and peer-to-peer overlay network, aimed at supporting avatar-based games (RPGs or shooters) in a massively multiplayer context.
YaJal is an abstraction layer written in Java over JXTA. It hides all the complexity in setting up and handling JXTA classes. It offers you an easy framework where to develop peer-to-peer applications.
xjeez is a light framework with peer lib system, almost plays
role as a expansion of php behavior. Have usable solutions
to improve and simplify development in php.
Gnubert will be a system to use the power of many computers across the internet to solve problems using evolutionary techniques. Any user may define a problem and the system will attempt to solve it.
It is also a open source project to those has a <strong>vision</strong> that peer-to-peer computing is <b>the future of the Net</b>. It is a platform and API make users use and developers develop his project easily
A peer-to-peer software daemon and API to develop, deploy, discover and use components, web services, and applications over http without regard to type of hardware, OS, or programming environment.
PeerVibes is a framework for creating applications based on peer-to-peer networks. This framework provides the necessary tools and architecture to build complex applications such as collaborative work support and distributed backup.
Open-source decentralized peer-to-peer intelligence community
...The RELICS platform is the keystone software application that connects and harmonizes all operations of the intelligence process using both human intelligence and biologically inspired learning algorithms to perform intelligence tasks.
RELICS users are connected on a peer-to-peer network forming a community intended to meet the high demands of processing, memory, scalability and fault tolerance.
All RELICS users must also be providers who contribute to the community resource pool. This may include memory, processing, bandwidth or human resources.
The RELICS concept is unprecedented as it is the first system of its kind, and stands in a class alone. ...
A CASE (Computer-Aided Software Engineering) web-based tool that support organisation in achieving formal peer review. IEEE 1028-1997 (Standard for Software Reviews) compatible, this tool provides easy peer review process configuration and execution.
Timbre is a simple tool for facilitating peer reviews in a team based development environment. Initially an Eclipse plug-in, Timbre aims to store all review data within a project's existing source control system.