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The chaosengine is a generic game library, with a heavy emphasis on modularity, flexibility, OS independence, and OO design.The final product should include an extensive selection of modules not limited to, but including a strong graphics and audio engine
Gojo is a 2D gameengine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
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A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
PIEngine is a general purpose 3D gameengine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
Isometric engine for 2D rendering with XNA and SDL
Isometric engine for 2D rendering.
Supported frameworks:
* SDL
* XNA
* easily extendable to other frameworks
Features:
* diamond maps of different width and height
* user defined tile size (via rendering metrics)
* supports 1 static tile + and any amount of movable elements per cell
* z-order display
* supports animated tiles
* supports zooming (ability to define tilesets for different rendering metrics and switch between them)
* supports multi-cell elements
Joy is Web Framework with PHP.
Netology Software Foundation
Feature List
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Module (View, Layout)
Master Page
Controls
Themes
Template Engine
Logger
Tracer
Authentication
Authorization
MVC
CMS
Scheduler
ChameleonSkin is a library interface designed to be used by game engines for portable 2D casual games. If you use ChameleonSkin for your game (engine), it will work on all platforms that have an implementation of ChameleonSkin.
This is a small library to allow conversion of the vCalendar (iCalendar/iCal) file format to XML, and to provide some level of interpretation of the calendar for use in a larger project. Consider it a parsing engine.
EON is a specialized website development framework for the MMO EVE Online. It allows building in-game browser compatible sites without too much hassle and is intended for people with a little PHP knowledge.
An engine and meta-model for building role-playing games. Allows the developer to focus strictly on the model (or "world" of the game) and the interactive experience for the end-user.
CasualSkin is a portable, high level gameengine designed for creating 2D casual games. It is a C++ API and has features like resource management, widgets and a scene graph. It is designed to be flexible and easily extendible.
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!
EcoSim is a webbased multiplayer economy simulation game where you can found a company and trade different goods or mine raw materials. The project is in designing phase where the database is designed. Contributers are welcome!