Showing 6 open source projects for "system map"

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    FastFlow: programming multi-core

    FastFlow: programming multi-core

    Pattern-based multi/many-core parallel programming framework

    FastFlow is a C/C++ programming framework supporting the development of pattern-based parallel programs on multi/many-core, GPUs and distributed platforms. FastFlow run-time is built upon non-blocking threads and lock-free queues. Thanks to its very efficient CAS-free communication/synchronization support (e.g. few clock cycles core-to-core latency), FastFlow effectively supports the exploitation of fine grain parallelism, e.g. parallel codes managing very high frequency streams on...
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    Downloads: 0 This Week
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  • 2

    libcutils

    Some Useful C-Utilities

    ...The following list summarizes the currently supported functionality: * length delimited instead of NULL terminated strings * memory management based on reference counting * several list processing functions like iterators and map-reduce * support of [Ideal Hash Tries](http://infoscience.epfl.ch/record/64398/files/idealhashtrees.pdf) for highly efficient hash map data structures * parsers for [JSON](http://json.org) data and the text configuration files found in Unix system * doubly linked circular lists for reliable event queues * support for test and debugging of memory management problems such as memory leaks
    Downloads: 0 This Week
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  • 3
    MicroLua DS

    MicroLua DS

    MicroLua brings Lua on the Nintendo DS for easy programming

    MicroLua brings the programming language Lua on the Nintendo DS for easy and fast development of beautiful homebrews! Based on brunni's µLibrary, µLua is a Lua interpreter featuring fast drawings and many important functionalities. You can exploit your Nintendo DS with the simplistic yet powerful Lua language! On your cartridge, MicroLua is a NDS executable that shows as its frontend a great graphical shell from which you can explore your cartridge and run Lua scripts written for...
    Downloads: 22 This Week
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  • 4
    用c实现了常用的容器,如果rbtree,hashtable,list,vector,deque,heap,map,以及定时器,os api,应用开发框架。 实现了一个基于btree索引算法的文件数据库,提供了断电保护,以及事务提交与回滚等接口
    Downloads: 0 This Week
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  • 5
    GBA Map Editor written in C using GTK to interpret GBA tile/palette data to allow a graphical method of creating large maps for GBA games.
    Downloads: 2 This Week
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  • 6
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
    Downloads: 0 This Week
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