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Escape Towards The Unknown is a graphic adventure (like Monkey's Island) written in C with SDL support.
Main feature are: brand new user command language interface; support for digitalized dialogues in many languages.
Amberworld is (going to be) an interpreter for the Amiga classic Ambermoon (by Thalion) and games with a similar engine (Dragonflight, Amberstar, Albion). This project needs support, looking for an 680x0 assembler geek.
A set of utilities for running table top RPGgames. Includes a set of command line userspace utilities, as well as libraries that can be used in other projects.
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q2-engine -- OpenGL game/simulator engine for use in game/simulator development. Mainly for creation MMORPG and simulating land vehicles, planes and futuristic space ships.
Wyvern is a console tool to make text adventures. It is programmed in C, and developed for Windows and Unix-like operating systems. Official site currently @: http://www.jonathantoddskinner/wyvern.html
The Golden Sun Translation toolkit is a collection of command-line utilities designed to assist the development of fan translations of Camelot's Gameboy Advance RPG "Golden Sun".
The goal of this project is to create libraries necessary for the cross platform development of an RPG, and also to use the libraries to create an RPG.
The goal is to not just to create the libraries, but to learn how all the pieces and parts work.
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UDSL is abreviation of Universal Distributed Simulation Library. This is library for building flexible distributed simulation systems. This library uses Object Oriented appoach and based on distributed and decentralized architecture.
This is a consolidation of my Paul-X range of products, including PaulOS (operating system), PaulRPG (role playing game engine) and PaulMORPG (multiplayer, online role playing game engine)
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
TableScript is a simple yet powerful scripting language - based on C and Python - for defining and rolling random table-based results. It is a terrific tool for your role-playing campaigns.
The Open Gaming System (OGS) is a platform for developing open gaming
software. It defines an application programming interface (API) and
provides a free software implementation of this interface.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Small, object-oriented, interpreted scripting languaje, easily embbedable on C++ applications (C++ source code).
It can be used as a fast scripting languaje for RPGgames, online applications and applications that needs complex customizations.
This project is no longer maintained. It has been integrated with the Open Gaming System (OGS). Visit sourceforge.net/projects/ogs or ogs.sourceforge.net for more information.