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C/C++ Compiler for the ActionScript Virtual Machine (AVM2)
Previously codenamed "FlasCC" and "Alchemy," CrossBridge provides a complete BSD-like C/C++ development environment based on GCC that lets you compile your C/C++ code to target the Adobe Flash Runtimes (FlashPlayer and AIR). With CrossBridge you can port almost any existing C/C++ code to the web, across browsers.
Forum:
http://forum.crossbridge.io/
GitHub - SDK Source:
https://github.com/crossbridge-community/crossbridge/
GitHub - Issue Tracker:
https://github.com/crossbridge-community/crossbridge/issues
GitHub - Wiki:
https://github.com/crossbridge-community/crossbridge/wiki
GitHub - Examples:
https://github.com/crossbridge-community
Demo:
http://www.vpmedia.hu/crossbridge/neverball
Tutorials:
https://www.adobe.com/devnet/tagsearch.tsb.prod-_sl_flascc_v_.tse.html
http://bruce-lab.blogspot.hu/2014/01/crossbridgeflascc-resources-collection.html
https://tv.adobe.com/watch/max-2013/from-c-to-flash-the-power-of-the-adobe-flash-c-compiler/
Flasm is an assembler/disassembler for Flash actionscript bytecode.
Using flasm, script authors may learn how actionscript compiler and FlashPlayer virtual machine work, and tweak the compiled bytecode in SWF files for performance.
This proyect provides a GNU/Linux solution for managing the Freecom (www.freecom.com) Beatman Flash MP3 Player and Recorder. This is a user-space C application for uploading, downloading, etc. music files to the player.
First you must install the beatman driver (which also includes a command line tool), and next you can optionally install the gbeatman graphical user interface.