Showing 7 open source projects for "lock keyboard only"

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  • 1
    BizHawk

    BizHawk

    BizHawk is a multi-system emulator written in C#

    ...Screenshotting and recording audio + video to file. Firmware management, input, framerate, and more in a HUD over the game. Rebindable hotkeys for controlling the frontend (keyboard+mouse+gamepad). A comprehensive input mapper for the emulated gamepads and other peripherals. Programmatic control over core and frontend with Lua or C#.NET. Development builds are made automatically whenever someone contributes. Because of this, we recommend using a release for work that requires stability (such as TASing), and only switching to a dev build if there's a specific change or addition you need.
    Downloads: 41 This Week
    Last Update:
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  • 2
    PlusOS (Plus Operating System)

    PlusOS (Plus Operating System)

    OS bootable from Linux,Windows and others partitions as auxiliary OS

    ...That's built to run as auxiliary OS with Major OS like Windows and Linux etc..bootable with grub2 and own boot loader.focused on eBook reading software(PDF,EPUB,MOBI,DJVU,CHM...).with programs like calculator, notepad,source code editor, hex viewer, text viewer,image viewer and many games.VESA 32bpp GUI from startup.read-only plus maybe writing support for standard file systems FAT/NTFS/EXT/CDFS.codec for archives(ZIP,RAR,7z,GZ ...).codec for image formats(JPG,BMP,GIF,PNG...).video player or at least thumbnails extract(AVI,MKV,MP4,3GP...). mountable as filesystem from ISO,ISZ file.generic drivers VBE,USB,HD Audio,Keyboard, mouse.bootable on qemu and of course on real computer systems.at least all drivers for one computer (my) this is primary goal. ...
    Downloads: 3 This Week
    Last Update:
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  • 3
    ZM

    ZM

    A library to handle coroutine and green thread in C

    ZM is a C library to handle continuations (coroutine, exception, green thread) with finite state machines. The library is written in C99 without external dependecy or machine-specific code and can be compiled in ansi-c or ansi-c++ with the minal effort to define two unsigned int type (uint8_t and uint32_t).
    Downloads: 1 This Week
    Last Update:
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  • 4

    SGUI

    A simple, small, cross platform GUI library in plain C89

    SGUI is a small, simple, cross platform GUI library written in plain C89. It has a set of widgets, dialogs and supports OpenGL and Direct3D context creation, also including embedded rendering widgets within a window. SGUI has so far been successfully tested on various GNU/Linux distros on x86 and x86_64, as well as Windose operating systems from Windows 98 up to Windows 7.
    Downloads: 0 This Week
    Last Update:
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  • 5

    CLIPSwl

    CLIPS with lock support. CLIPS for safely handling simultaneous access

    CLIPSwl is a modified project based on CLIPS(C Language Integrated Production System)(https://sourceforge.net/projects/clipsrules/), a public domain open-source software tool for building expert systems. CLIPS(ver. 6.24) is unsafe when access simultaneously occurs at the same environment, because the environment data of CLIPS are not protected for simultaneous access. We modified the CLIPS (ver. 6.24) to support lock/unlock functions in a flexible way. CLIPSwl doesn't use complicated...
    Downloads: 0 This Week
    Last Update:
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  • 6
    STALLioN Terminal I/O Library

    STALLioN Terminal I/O Library

    STALLioN is a cross-platform C/C++ I/O library for CLI applications

    STALLioN is a cross-platform (currently Linux, Windows and FreeBSD) C/C++ library for developers wishing to use a terminal/CLI interface on multiple platforms but only want a single codebase. It aims to provide a consistent development API across multiple platforms so that separate code does not have to be created for each (often very different) terminal interface; simply use the functions in STALLioN and compile with the correct library for the chosen platform. Currently in very...
    Downloads: 0 This Week
    Last Update:
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  • 7
    Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game programmers
    Downloads: 0 This Week
    Last Update:
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