...The project deliberately uses only platform-native libraries, such as Win32 on Windows, Xlib on Linux, and Emscripten for web builds, to demonstrate how games can be built directly on system APIs. It supports rendering through OpenGL and handles audio and input using platform-specific solutions, providing a comprehensive example of system-level game architecture. The codebase is structured into clear layers, including platform, game logic, and rendering, offering educational insight into how these components interact in a real-time application. It is designed to compile and run across multiple environments, including desktop and web browsers via WebAssembly.