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[Warning] Because the lastest release of the lib is quite old, the lib may not work with lastest versions of LibNDS. A recompilation of the lib may fix it.
A small lib to help you to code games & applications for your Nintendo DS console. You can find functions to manage backgrounds, sprites, colision maps, text, sound effects, etc. Requires lastest Libnds to work (part of devkitPro).
Embedded Font Generator (EFGen) is a generator of a cross-platform ANSI C code that renders a text using OpenGL. Generated code includes everything you need to render a custom text, also it is easy to compile and link with your application.
Custom algebra simplification and rearrangement. 2d, 3d Graphing, numeric evaluation, excact and approximate, exporting to text, HTML and latex-source. ANSI-C, stand-alone.
OpenGL based C/C++ dialog, which is drawn on 2D/3D scene. This application provides GUI with themes on all objects (as: Mouse Area, Push Zone, Push Button, Radio Button, Check Box, Scroll, Text Box, List Box, Combo Box, Window and others).
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Game creation engine with built-in BASIC interpreter.
"The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle).
It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible.
The BASIC interpreter supports only labels, not line...