General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.
Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
Try Free
Build Securely on AWS with Proven Frameworks
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
creates a compressed trie that maps keys to values and values to keys. Compression is on the front end of keys. Useful for lightweight reserved word creation in constrained memory/processor power situations. Written in C.
Snack combines a high-level object oriented language (think JavaScript) with a bytecode execution engine. An example air traffic control game (a port of the classic ATC) and a text adventure framework are included.
A set of small useful vxWorks RTOS libraries (HTTP server, JVM, etc.)
A set of small useful libraries for vxWorks. Currently includes the following packages: HTTP server, Java virtual machine, Syslog (UDP) client, and RTime client.
Java2C++ is a translator from Java to C++. It makes the assumption that the java program to translate is a properly functioning program, significantly simplifying analysis. Java run-time environment will be provided in a runtime library.
** Note: This projected has been halted. Please join #lg4l @ irc.freenode.net for more info.** A system of libraries and utilities to operate the Logitech G19 Gaming keyboard in linux and related operating systems.
CompilerEngine is a compilation engine, you can easily make a quick cross-platform compiler. But CompilerEngine just a preliminary framework for a prototype or preliminary design, there are many imperfections.
This project maintains and organizes the Atari 8-bit Port of the Contiki operating system source code for compilation using the CC65 cross-compiler toolset. The machine target is the 8-bit Atari line. An additional set of C-language source code libra
Paul Thomas's Performance Tuned SSH, aka PTssh. A cross-platform, high-performance, multi-threaded, thread-safe library implementing the SSH2 protocol and SFTP version 3.
JTAG interface library for FTDI chips.
Linux port of the ftcjtag library from ftdi( http://bit.ly/98Vul3 ).
Implementation relies on ftd2xx.so ( not libftdi.so ) which makes it windows compatible.
OpenSpace 2010 is an free and opensource developpement environment, wich include a sysadmin-targeted module, and a embedded developpement module. Developpers welcome.
This library is intended to simplify programming AVR microcontrollers. It provides an API with methods for configuring and interacting with the AVR internal peripherals.
It is a library for parsing standard configuration files which supports extensions over the standard syntax. It also has a very extensive reference substitution system.
The goal of jpegEnc is to provide a fundamental JPEG Encoder. Major features: * Tiny foot print * Twice faster than the libjpeg * Process is on band by band basis. Output to a user specified buffer. * Best for Embedded or small foot print project
FreeWPC is a software framework for writing new software for 1990's Bally/Williams pinball machines. The framework allows you to build your own ROM images, define your own game rules, incorporate dot matrix animations, design lamp shows, and so on.
Neural Network class library: Its a C/C++ implementation that provides following three neural architecture - Feed-forward network, Radial Basis function network, multi-layer perceptron and Self-Organizing Maps.
A quick and simple way to create a source code report. Counts lines of code and compares two directories for line changes, line adds, and line deletes.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.