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Simple C IDE for Linux/Unix Systems
Allow your to
Develop,Compile,link (to libraries),Fix Errors & Warnings and Run ANY C code simply by opening it in the IDE
It doesn't create any additional files for your project
dia2fsm reads DIA diagram files constructed in the prescribed format and produces Finite State Machine (FSM) skeleton code. dia2fsm currently supports code generation to C and C++ and is built on Linux only. dia2fsm depends on Qt, and has been partially
sdbg is an open-source and extensible debugger. Built based on plugin architecture, sdbg may support up to any numbers of platform, architecture and allows integration to any existing debugging API.
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This project provides a library to make plugin development in C easy. The system is loosely based on Eclipse plugins. While generally applicable to any application, it is particularly targeted at GCC. A patch is provided to plugin enable GCC.
Kelp is a source code annotation framework. Written in strict ISO C90 with support for Posix and Windows environments. Large file support. Supports both 32 and 64 bit platforms. Plugins for Vim and Eclipse are available.
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it cleans project workspaces by deleting folders such as temporary file, object file, .class file . like intermediate files.
it support a eclipse, visual studio ... etc.
FSMGenerator is a turn-key solution for FSM (Finite State Machine) automatic generation and integration within user`s software. Please, register to get fast personalized support. Feedbacks, feature requests and bug reports are greatly appriciated.
GCEclipse - Gamecube for Eclipse - is an IDE for you who want to develop for Gamecube in C/C++. Syntax checking, Content assist, Compiling, Executing on PC, Code examples, everything's included. CHECK OUT THE DOCUMENTATION SECTION!
This project aims to create an open source genetic algorithms (GA) library for the IBM Cell BE processor. A well-documented implementation of GAs is provided, along with a number of sample fitness functions illustrating how to use the GA library.
SLIME (Scream LInux Middleware for Embedded systems) is a tiny and efficient cross-platform embedded middleware as a shared library with tools, which supports CBSD (component-based software development) to build application softwares quickly and easily.
LScript for Unreal is a simple and full integration of Lua with the Epic Unreal game engine. It has been integrated without problems into many versions of "Americas Army: Operations" and "Unreal Tournament 2004"
The Ruby Dynamic Data Tracker project aims at designing an evolution of the BeOS Tracker interface. It takes advantage of the assets of the Ruby language. It is written especially for FreeBSD although any Unix-compliant OS running QT should do.
MBDyn (1.2.6) as C/C++ project in the Eclipse/CDT-IDE ported from its original autotools-build-system for adding the comfort of a modern C/C++ developement environment to the programming phase. For ++info on MBDyn see <http://www.aero.polimi.it/~mbdyn/>
Phase I: Macros for generating and testing function or procedure return status information designed to make reading source code easier. Phase II: Integration with internationalization aids.