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The Dirt virtual machine is designed to be easily used as a scripting engine or runtime core in C or C++ projects. The language itself is very similar to C. The tools have been created from scratch (no lex/bison/yacc) and are very portable
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
Module "banner system" for Apache server.
This is a new module for server Apache.
The Development language will be C.
All banners will be saved in DB MySQL.
Admin part will created on PHP or Perl lenguages.
How Do I seems for givenned moment are
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
"Tunp!" is a side-scroller engine for side-scrolling games. Our main focus is flexibility, so that the maps and worlds can be really easy to make by users, no matter if they are good or not in computers. It will also allow NetPlay! =:0)
SUMA is a core communication engine which is embedded in applications to construct a huge network of computers which is suitable to run peer-to-peer applications. SUMA also contains
APIs (in C Language) to write P2P applications.
EZ2D is a 2-Dimensional Game Engine based off of SDL. Using SDL_Mixer, SDL_Image, and the main SDL libraries, this engine provides an easy to use interface for Graphics, sound and input.
LEAST is the Lightweight Engine for Application StressTests
It provides a framework for stresstest-modules, being able to start and stop these modules according to severeal patterns.
After the stresstests being finished, it's able to analyse the lo
CheetahWizard is an extension of the Cheetah template engine and code generator. It makes easier the use of Cheetah for the generation of multiple documents from templates in a local environment and provides a Wizard-GUI to fill in necessary information t
Basilisk is an embeddable data engine and virtual machine. Applications may use it to allow data and logic to be stored externally in a format that users may read and modify.
This program will be a 3d Editor for Erwin Coumans's 1996 3D Engine Demo (http://coockie.com), in hopes that it can be used to create worlds more effectively, and give anyone a basic knowledge of creating a 3d editor.
NX is a cross platform, script driven engine for easy network (sockets) programming. It provides unconstrained rapid development, and it's ideal for writing,testing,experimenting with protocols,apps,servers or misc utils that communicate over a network.
ABKit is a C++ library intended to accelerate board games development by providing the thinking engine under the Alpha-Beta algorithm.
The application just need to create a few C++ methods to adapt to the actual game (like Chess, Checkers, ...).
The fast, flexible parsing engine. Parse anything in 4 steps: (1) define a grammar, (2) load the grammar into ClearParse, (3) call the engine to parse the source, and (4) traverse the parsing tree. You can even change your grammar at run time.
The chaosengine is a generic game library, with a heavy emphasis on modularity, flexibility, OS independence, and OO design.The final product should include an extensive selection of modules not limited to, but including a strong graphics and audio engine
Game creation engine with built-in BASIC interpreter.
"The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle).
It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible.
The BASIC interpreter supports only labels, not line...
A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
This is an umbrella project for applications on Cell Broadband Engine. The categories under the Cell/B.E. Umbrella will be Digital Media, DCC, EDA, Financial Services, Imaging, Life Sciences, A&D, Seismic, HPC, Bioinformatics, Video Surveillance, Misc