Start building on Google Cloud with $300 in free credits. No commitment, no credit card required until you're ready to scale.
Launch your next project with $300 in free Google Cloud credits—no strings attached. Test, build, and deploy without risk. Use your credits across the entire Google Cloud platform to find what works best for your needs. After your credits are used, continue with always-free tier services. Only pay when you're ready to scale. Sign up in minutes and start exploring.
Start Free Trial
Our Free Plans just got better! | Auth0
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
The libtune project aims at providing a standard API to unify the various ways Linux developers have to access kernel tunables, system information, resource consumptions.
Curses++ is a set of C++ wrapper classes for the curses library. The project is aimed at providing a layer compatible with any version of curses (ncurses and pdcurses are seen as two major versions) and to be easy-to-use, using familiar STL interfaces.
A simple, quick and plug-and-play wrapper for the curses library that provides a shell-like UI. Features include customizable prompt, tab completion, command history and thread-safety (simultaneous input/output). Scotty stands for Shell CreatiOn ToolkiT.
wGui is a simple, platform independent dialog manager library using SDL and FreeType2. Written in C++ (with extensive use of the Standard Library and STL) the intention is to leave all of the antiquated C paradigms out of it (like #defines).
A portable user interface library written in C; intended for use in 2D and 3D games. The core library is graphics API-independent. Examples for SDL and OpenGL are included.
Fireball FX is project that aim to create the best controls and libraries for developer, the project already contains some control, CodeEditorControl, Collections,Outlook Navigation bar and etc.. New Releases and source now at http://www.codeplex.com
This project implements the TransSkel API as a wrapper around GTK. The goal of the project is to be able to compile simple programs written for Carbon with TransSkel as graphical framework under GTK.
This is a small C-library to create an maintain the tray icons in your own programs and a set of tiny lightning-fast trayicon utilities to show the cpu-load, mem-load, xkb-layout & mixer-volumes.
ExGUI is short for Extended Graphical User Interface, and this is because the aim of this project is to increase the speed, usability, flexibility and intuitiveness of the common components of programs that a user may use.
The XPAPI(Cross-Platform Application Programmable Interface) is an import library which allows executables to be cross operating system. So compile an app on Windows with the XPAPI and it will work on ALL i386 operating systems.
Intend to reproduce most of the conversational programming functionality of the Fagor 8055TC lathe controller. Web browser interface for easy portability between different OS. Visit project web-site for demo.
A dockable window framework for Fast Light Tool Kit (FLTK). FLTK Dock (pronounced "fulltick dock") provides advance, customizable toolbar and window with docking and floating functionalities for general desktop application.
WinBinder is a new PHP extension that allows PHP programmers to build native Windows applications. It wraps the Windows API in a lightweight, easy-to-use library so that program creation is simple, quick and fun.
Extremely simple HTML-based user interface system for standard C++ console applications. Mimics a streaming object whose output is a web page (ie a mix of cout and cin) created during runtime. Existing console applications just need to replace cin/cout.
The STEM cells of PHP provide PHP developers with a set of code modules in PHP, extensions in C and User Interface blocks in JavaScript. Each module is as independent as possible, but functions extremely well in conjunction with the other modules.
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.