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the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
An ASCII MMORPG / World Simulation / Genetic Programming Project
This project was previously oriented towards creating an AI based OperatingSystem.
However new visitors should refer to www.theasciiproject.com for information about what this project has developed into.
JormaScript is a small procedural lisp-like interpreted scripting language being implemented in C. The idea behind the project is to study the problematics of a programming language implementation and to produce a small general-purpose scripting solution
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A project devoted to porting existing software, and writing new software for the Amiga Research OperatingSystem.
The website, http://www.aros-stuff.tk/, contains more information, and is more frequently updated.
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This is C library written for MenuetOS. It was based on DJGPP libc, but I\'ve made relevant changes and wrote emulation layers, which will make it compatible with MenuetOS kernel.
A full development kit, based on XSCompiler. Multi-platform compiler and IDE, many libraries and examples. Uses an innovative programming language, an improved version of the standard and well-known C/C++.
Just Another Interpreted Language (that Uses Silly Terms) is (meant to be) an easy-to-understand object-oriented interpreted license without typing: everything is an Item. C bindings will be implemented
This is a consolidation of my Paul-X range of products, including PaulOS (operatingsystem), PaulRPG (role playing game engine) and PaulMORPG (multiplayer, online role playing game engine)
JVMCluster
Features:
- clusterable Java Virtual Machine (based on PVM)
- uses CPPVM as adapter layer to PVM
- object persistent layer integrated into JVM
- memory management unit is based on integrated relational database
- JDBC/ODBC api to acces
The UltraZig project is a next generation Game Creation System, built in the image of its arguable predecessor, MegaZeux. It aims to simplify the construction of games across platforms with a tightly-knit user interface and an intuitive source editor.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
SDCC-M08 is a Freeware, retargettable, optimizing ANSI - C compiler. New port for Motorola 68HC08/68HC908 processor family, a side branch of the original SDCC. It generates RAM sparing reentrant code, different from root SDCC. Distributed under GPL.