Showing 250 open source projects for "games linux"

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  • 1
    A scripting language designed to create console-like 2D games.
    Downloads: 0 This Week
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  • 2
    Hispciv is an extension of Freeciv version 2.1.0 that uses Lua scripting engine in the client to facilitate otherwise boring and repetitive tasks.
    Downloads: 0 This Week
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  • 3
    Given a placement of pieces on a chessboard, find the move which forces checkmate as rapidly as possible.
    Downloads: 0 This Week
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  • 4
    A portable user interface library written in C; intended for use in 2D and 3D games. The core library is graphics API-independent. Examples for SDL and OpenGL are included.
    Downloads: 0 This Week
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  • 5
    Online game for developers. Program your team of 4 ants (in LISP) that can reproduce and gain experience and fight against another players in different game modes(CTF, TDM, DM)!
    Downloads: 0 This Week
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  • 6
    GamePower 3D (GP3D) and GamePower 2D (GP2D) are a portable OpenGL/SDL wrapper using C/C++ designed specifically for professional game making in various platforms such as Windows, Linux and Macintosh by exploiting the portable capabilities of OpenGL and S
    Downloads: 0 This Week
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  • 7
    Lienzo is a gtk-Canvas and Lua program to work in geometry. Unlike others like Cinderella, Cabri, DrGeo, etc... this one focuses in algorithms, not in static figures. the lua interface allows to work with programable objects.
    Downloads: 0 This Week
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  • 8
    A port of the Linux operating system kernel and assorted userspace to the Nintendo Wii.
    Downloads: 0 This Week
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  • 9
    SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
    Downloads: 0 This Week
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  • 10
    The Multi-Simulator Interface (MSI) is a simulation interconnection engine. It connects simulations by synchronizing their clocks and data. It is a light-weight HLA alternative.
    Downloads: 0 This Week
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  • 11
    Oleg's J Page
    Downloads: 0 This Week
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  • 12
    x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
    Downloads: 0 This Week
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  • 13
    Wyvern is a console tool to make text adventures. It is programmed in C, and developed for Windows and Unix-like operating systems. Official site currently @: http://www.jonathantoddskinner/wyvern.html
    Downloads: 0 This Week
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  • 14
    XLattice is a communications infrastructure for server-assisted peer-to-peer networks. Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
    Downloads: 0 This Week
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  • 15
    This was once an engine targeted at online games. It has been succeeded by another project with the same goal: http://io-project.org
    Downloads: 0 This Week
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  • 16
    VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
    Downloads: 0 This Week
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  • 17
    ZSNES Easy NetPlay - frontend and command line tool to easily play using only a nickname/email/icq identifier without writing IP addresses. It allows also to play with public servers retrieving players from a public list.
    Downloads: 0 This Week
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  • 18
    NiftyMOO is a MOO server, forked from the LambdaMOO server. Its primary purpose is interactive text-based communication.
    Downloads: 0 This Week
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  • 19
    MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
    Downloads: 0 This Week
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  • 20
    (To pronounce, just say the letter: AAY WHY QUEUE.) A collection of high-level models and utility code applicable to interactive applications. e.g. Fixed/variable timestep timing, state machine, etc.
    Downloads: 0 This Week
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  • 21
    LMY image codec and tools for small, 16-bit (or higher) displays on devices with limited resources. Image file size and quality rival GIF, PNG, and JPEG, but decompression is much less complex. Used commercially by Lower Mars. C/C++ and Java/j2ME include
    Downloads: 0 This Week
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  • 22
    The goal of this project is to create libraries necessary for the cross platform development of an RPG, and also to use the libraries to create an RPG. The goal is to not just to create the libraries, but to learn how all the pieces and parts work.
    Downloads: 0 This Week
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  • 23
    goldenfiles is a project which has a number of small software ranging from useful to completely useless.
    Downloads: 1 This Week
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  • 24
    Kool Object-oriented Game Engine aims to be the best free 2D game engine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page
    Downloads: 0 This Week
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  • 25
    DRAKE is a true homebrew game console that consists of specially crafted hardware, system software and games.
    Downloads: 0 This Week
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