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A static library to allow for undefined and back linking of symbols in your plug-ins under MS-Windows. This is based on the libbfd (loading of COFF) and ltdl (management of modules). It replicates the functionality found under Linux and .so libraries.
Wrapper library for adding MySQL support into the REXX language. Libraries are written in C and then imported into REXX scripts. Once imported REXX scripts can access most of the functions of the MySQL C API through REXX.
GTK ADI Library. GTK ADI Library is a GTK widget library which implements an ADI widget framework. ADI is Advanced Document Interface: yet another approach to MDI - Multi Document Interface.
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A Fast MAC based 3D Free surface fuid solver. Capable also of simulating viscoelastic fluids.Includes also wave equation solver for simulating shallow water phenomena.
The goal of this project is to create libraries necessary for the cross platform development of an RPG, and also to use the libraries to create an RPG.
The goal is to not just to create the libraries, but to learn how all the pieces and parts work.
CANNOT - Coyote Annotation.
This framework was developed in JAVA and its API's facilitates to the reuse of code and the sharing of information through to the architecture in layers and standard ISO MPEG-7 used for the Digital Video Content Annotations..
"kokos" is low-level "burning api" framework written in ANSII C and Assembly.
It provides perfect base to build world-class cross-platform "burning" application.
Kool Object-oriented Game Engine aims to be the best free 2D game engine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page
cssed is an scriptable and modular GTK2 CSS editor and syntax validator, written for the Linux platform, to help web developers to maintain and create CSS stylesheets for web publishing. There are versions of cssed for MacOsX and Win32, and BSD.
GrubC is a platform independent C/C++ graphic and GUI library with an object-oriented approach based on a Java Virtual Machine. By now AWT GUI functionality, 2D drawing and turtle graphic is supported.
XPLC (cross-platform lightweight components) is a component system that provide extensibility and reusability both inside and between applications, being portable across platforms and languages, easy to use and having the lowest possible overhead.
SDL_GLel is an OpenGL extension library for SDL. Its files are dymically generated from the OpenGL extension repository using a lex/yacc parser, in order to be up-to-date with new extensions.
embuild/atool is a mature embedded software development system including a unique make tool with auto-dependency generation, source and object version control, and some useful minor utilities. Support for gnu toolchain (C and assembler) included.
PocketGCC is a port of well-known GNU C/C++ compiler and Binutils for ARM-WinCE-PE platform. Both crosscompiler and native builds are provided, allowing to develop applications for WindowsCE devices with ARM-compatible processor on the go without desktop
nbasic - bytecode compiler+vm for middle level programming language, like basic. nbs - small and fast C-coded object orientated basic (compiler+vm) for embeded applications. Purpose: scripting support for C/C++ project.
Libhufu is a library for generating of toolkit independent scriptable forms from xml description. The main package contains the main library in addition to a lua scripting interface and a gtk widget. Qufu is a qt widget.
The "Lib45" string search library provides routines that generate fast string searching code at run-time. The library is written in Assembly language for Intel 32bit CPUs.
BuildSys exists to help multi-platform projects keep all their various build files in sync. It uses a single '.build' file to generate autoconf/automake .ac/.am files, visual studio 6 .dsp/.dsw files, vs.net .vcproj/.sln files, Dev-C++ .dev files, etc.
The openwince project collects free (open source) software tools, modules, applications, drivers, and so on for Windows CE platform developers. Some of the modules are usable outside Windows CE development environment and are platform independent.