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Auth0 B2B Essentials: SSO, MFA, and RBAC Built In
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
Loose (Lightweight Object Oriented Scripting Engine, but also 'loose' regarding to OO features) is an extremely lightweight object oriented scripting engine (core engine is less than 400 lines of C code).
Cell Broadband Engine Processor optimized libraries and software from Georgia Tech, for a number of libraries for FFT, MPEG, compression, and encryption. This project also includes patches to accelerate R on the Cell Broadband Engine processor.
Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game programmers
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity.
Freshservice is an intuitive, AI-powered platform that helps IT, operations, and business teams deliver exceptional service without the usual complexity. Automate repetitive tasks, resolve issues faster, and provide seamless support across the organization. From managing incidents and assets to driving smarter decisions, Freshservice makes it easy to stay efficient and scale with confidence.
TScript is an opensource scripting engine, including two demos and some tiny games written in it by friends. It's easy to make your system configurable at a script level by adopting TScript. Please refer to http://tscripta.sf.net
UDAE allows developers to access data both
locally and over WSN from a variety of sources, such
as sensors, communications links and platform components in a
unified manner.
Motion Impulse Interface for Digital Instruments. A highly tunable motion<->midi engine using a wiimote. Ideal for performers, live gigs and experimentation...
q2-engine -- OpenGL game/simulator engine for use in game/simulator development. Mainly for creation MMORPG and simulating land vehicles, planes and futuristic space ships.
Fast template processor for HTML/XML/text templates.
No template language or new tags to learn.
Templates can be valid HTML/XML.
Easy to use and powerful!
Comprehensive & high performance data distribution &transformation system. Features a simple, user-friendly event driven scripting interface transparently generates & execs highly efficient Perl/C code. Uses:ETL,datawarehousing,statistics,data-cleansing.
This project is aimed to provide complete suite of MPLS control protocols and MPLS Forwarding Engine on GNU Linux.Initial aim is to support LDP(RFC 3036) and RSVP (RFC 3209)stack for control plane. Let's rock the world of MPLS in Linux
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
GamePower 3D (GP3D) and GamePower 2D (GP2D) are a portable OpenGL/SDL wrapper using C/C++ designed specifically for professional game making in various platforms such as Windows, Linux and Macintosh by exploiting the portable capabilities of OpenGL and S
THIS PROJECT IS NO LONGER MAINTAINED AND CAN BE DISABLED AND/OR DELETED.
Compiled PHP module to process template files. Extremely fast, especially with complex page layouts. Among others, supports Macromedia Dreamweaver template syntax.
The Multi-Simulator Interface (MSI) is a simulation interconnection engine. It connects simulations by synchronizing their clocks and data. It is a light-weight HLA alternative.
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
An applicationserver and a clientframework with an extended generic workflow engine. Workflows can easiliy be defined in a graphical manner and a "lego" principle, small "atoms" can be put together to a complete application. An E/R tool is included