Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
NerveBreak is a scripting language, library and system. It can be used as a standalone scripting language (like Perl) or as a C library (like Lua). It has a C-like syntax and it compiles the source code to virtual machine byte code for faster execution.
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The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.
LuaJava is a scripting tool for Java. The goal of this tool is to allow Lua to manipulate components developed in Java. LuaJava also allows Java interfaces to be implemented in Lua.
While waiting of OllyDbg2 to come out I've decided to develop a new version of OllyScript. This time the plugin will be based on an existing technology, a scripting language called Lua.
Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.