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prtpacker is a tool for creating trees of program resources which can
be compiled into your program. For example say your program needs an
image 'image.png'. Instead of having to make sure 'image.png' is some
where your program can find it you ca
AAX Desktop is a suite of desktop applications, utilities, and libraries. It forms a nearly complete desktop environment, including a terminal, clock, calculator, address book, dictionary, lossless image library, etc...
The Tomographic Image Reconstruction Interface of the Universite de Sherbrooke (TIRIUS) is a Qt-based user-interface software for reconstructing 3D images from data generated by real apparatus or generated by the GATE Monte Carlo simulator.
Resources for the PePLink MANGA. This device with Linux embedded was marketed by PePLink (typically for Wifi and VoIP) until they withdrew it in early 2006. This project hosts the SDK, Debian image and other resources of interest to owners of this device.
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A test suite and benchmark for exact Euclidean distance transform algorithms
used in Image Processing and computational geometry. It evaluates the
exactness and speed of algorithms for a large number of test
cases. Results can be visualized in Scilab.
Converts bitmap file to c/c++ files (usefull for embedded systems with GUI). The color encoding is fully configurable (for example 16bit 5/6/5) and a "preview" bmp file is generated to show how much the picture is altered by the information reduction
A library written in C for lossy image compression. Library libopen/format OPEN supports two methods of compression - discrete cosine transform (used in JPEG) and discrete wavelet transform (used in JPEG2000).
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UIMP(Unified Image Manipulation Program) is an OS independent Image Processing system, which provides over 1000 algorithms and supports web online, console and GUI program.
x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
This project is a suite of plugins to easily integrate Java2D, SVG and JAI capabilities into Eclipse or standalone SWT applications.
Since 2.0.0: use Java2D inside GEF /draw2d!
The Batik and JAI plugins can also be used by other plugins.
CMage provides the ability to create an image of a filesystem on an IDE/SATA device and apply the image to a second hard drive of either IDE or SATA with a smaller, equal, or larger device size. CMage is run from a linux based liveCD on the terminal.
It software decodes EAN-13 bar code picture by image processing. And a GUI is ship together with it, which can take picture from web camera. So the only thing you need to recognise barcode apart you computer is a webcam.
The goal of this project is to provide a method to build a bootable image for small embedded systems, based on the original package sources, most notably buildroot, and to snapshot the distribution and configuration files for repeatable builds.
LMY image codec and tools for small, 16-bit (or higher) displays on devices with limited resources. Image file size and quality rival GIF, PNG, and JPEG, but decompression is much less complex. Used commercially by Lower Mars. C/C++ and Java/j2ME include
Command-line tool for manipulation with PPM images. It can create a single image from multiple images by mixing them on top of each other. It can also zoom and crop image, or perform all of these operations simultaineously.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
The UltraZig project is a next generation Game Creation System, built in the image of its arguable predecessor, MegaZeux. It aims to simplify the construction of games across platforms with a tightly-knit user interface and an intuitive source editor.
A cross-platform wxWindows class for running Ghostscript and manipulating the image it produces, plus an IDE/debugger for developing programs written in PostScript.
For a PostScript debugger, there is now also an Eclipse plug-in - see http://thomas-fritsch.github.io/psdt/
Powerful example of a FULLY pluggable multimedia and text editing and review suite - support for an extensive range of file types can be provided for by the use of plugins, and properly-formatted XML modules.