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NerveBreak is a scripting language, library and system. It can be used as a standalone scripting language (like Perl) or as a C library (like Lua). It has a C-like syntax and it compiles the sourcecode to virtual machine byte code for faster execution.
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
NunniFSMGen generates a FSM (Finite State Machine) in Java, C or C++ starting from a transition table. NunniFSMGen cleanly separates logic from implementation by using a modified version of the state pattern, easing the development process!
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deltaFSD is a graphical tool for defining a program by linking the inputs and outputs of functions.
The links created between functions determine the interdependencies within the program and so the sequence in which the functions should be executed.
"Le Winny" is meant to be translating some plain text information (given a simple syntax called "Le Winny Syntax") to a W3C-valid HTML code. The first implementation is in PHP tested under Linux and Windows XP. Further port will be made in Java and C
The bmp2gbtile utility is intended for Gameboy Advance development. The utility will convert one or more .bmp files into a single C or C++ source representation. This source can be used in a GBA project for on-screen sprites or background tiles.
Lemick is a project to make a programming language similar to those traditional Basic implementations but with all the attributes of the modern programming tool
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Purpose of this tool is to help in device driver development.
Common part of a device driver is handling registers and memory
mapped structures. Ogham will automatically generate such sourcecode from more abstract XML-based description of a device.
An open project for a number of activex controls for use in the Windows environment. The controls have been sold commerical before by Eurosource (http://www.eurosource.se) but are now free complete with sourcecode.
galsC is a compiler for a new language (based on nesC, which is based on C) to support the TinyGALS (Globally Asynchronous, Locally Synchronous) programming model. This compiler is designed to work with the TinyOS project.
Collection of tools generating various parts of code for MUDS. Tool: gereacreator - allows builder to create area with easy to use gui; generates code from that area for virtually any mudlib.
A full development kit, based on XSCompiler. Multi-platform compiler and IDE, many libraries and examples. Uses an innovative programming language, an improved version of the standard and well-known C/C++.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
A microkernel operating system distribution offering (among other things) very low hardware requirements, full and easy portability and easy-readable sourcecode.
SDCC-M08 is a Freeware, retargettable, optimizing ANSI - C compiler. New port for Motorola 68HC08/68HC908 processor family, a side branch of the original SDCC. It generates RAM sparing reentrant code, different from root SDCC. Distributed under GPL.
paklib provides easy-to-use pak-file access for the well-known Quake 2 PAK files.
It consists of two files and is easy to use in your sourcecode.
It is written in pure C and makes only use of stdio.h, stdlib.h and string.h
If you are a game developer
CORBA for PHP is a PHP Extension to use CORBA objects in PHP5(Zend Engine 2). It uses MICO as its ORB and will also provide an Idl-to-PHP language mapping specification and compiler.
For a PHP4 CORBA support look at the great Universe-phpext.