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JCom is a bridge library between Java and Com to enable COM object access from Java classes.
Example: Creating an Excel worksheet, or using Visual Basic COM application from a Java application. See also this alternative http://com4j.kohsuke.org/
LibAX is a skeletal animation library designed for use with Unreal Tournament PSK/PSA and Doom 3 md5mesh/md5anim. Optimized for use with vertex shaders and OpenGL VBOs, supports external memory management, no platform-specific code.
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wspacegen is an interactive IDE for programing with whitespace (http://compsoc.dur.ac.uk/whitespace/). So it's possible to create .ws code relative easily and debug it as well. But attention, you'll addicted to it (-:
This project is an off-shoot of the EGADSS project. The nature of the changes made to the PD CLIPS code means a separate project would be best. This is an FOSS version of the PD CLIPS Engine to include such features as backwards chaining and more....
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
NerveBreak is a scripting language, library and system. It can be used as a standalone scripting language (like Perl) or as a C library (like Lua). It has a C-like syntax and it compiles the sourcecode to virtual machine byte code for faster execution.
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frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
NunniFSMGen generates a FSM (Finite State Machine) in Java, C or C++ starting from a transition table. NunniFSMGen cleanly separates logic from implementation by using a modified version of the state pattern, easing the development process!
deltaFSD is a graphical tool for defining a program by linking the inputs and outputs of functions.
The links created between functions determine the interdependencies within the program and so the sequence in which the functions should be executed.
"Le Winny" is meant to be translating some plain text information (given a simple syntax called "Le Winny Syntax") to a W3C-valid HTML code. The first implementation is in PHP tested under Linux and Windows XP. Further port will be made in Java and C
The bmp2gbtile utility is intended for Gameboy Advance development. The utility will convert one or more .bmp files into a single C or C++ source representation. This source can be used in a GBA project for on-screen sprites or background tiles.
Lemick is a project to make a programming language similar to those traditional Basic implementations but with all the attributes of the modern programming tool
Purpose of this tool is to help in device driver development.
Common part of a device driver is handling registers and memory
mapped structures. Ogham will automatically generate such sourcecode from more abstract XML-based description of a device.
galsC is a compiler for a new language (based on nesC, which is based on C) to support the TinyGALS (Globally Asynchronous, Locally Synchronous) programming model. This compiler is designed to work with the TinyOS project.
An open project for a number of activex controls for use in the Windows environment. The controls have been sold commerical before by Eurosource (http://www.eurosource.se) but are now free complete with sourcecode.
A full development kit, based on XSCompiler. Multi-platform compiler and IDE, many libraries and examples. Uses an innovative programming language, an improved version of the standard and well-known C/C++.
Collection of tools generating various parts of code for MUDS. Tool: gereacreator - allows builder to create area with easy to use gui; generates code from that area for virtually any mudlib.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.