Search Results for "using class net.sourceforge.jtds.jdbc.driver" - Page 17

Showing 414 open source projects for "using class net.sourceforge.jtds.jdbc.driver"

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  • 1
    Harbour Tools and Libraries is a collection of tools and libraries for developers using Harbour or xHarbour.
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  • 2

    Lauve TV

    Lauve TV is a open source approach to the Tv, made vb.net mono linux.

    Lauve TV is a new approach to the Tv, made from visual basic to work with MonoDevelop. What we need now is a team of developers devoted and ready to work on something extaordinary! After which, it would be a linux distribution similar to Openelc, than will run on a custom made set top box. Lauve Tv allows users to watch movies as well have grab movie info from www.omdbapi.com and downloading movie art. You can watch movies from watchseries and play linux games using our custom made...
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  • 3
    Leilany is a framework to build GUI applications with Python and GTK, using de MVC pattern design. Interested in build the gadgets for invoicing and the necessary requirements. The main goal is make applications with low memory.
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  • 4
    In this project I will insert already made and develop Counter-Strike Anti-Cheat and Gather Scripts using PHP, TCL.
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  • 5
    gcov-eclipse is an Eclipse plug-in that will extend CDT to provide code-coverage testing to C/C++ projects by using the gcov program. It will integrate into the CDT's launch and managed build system.
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  • 6
    A simple and incredibly powerful tool for scripting and fuzzing arbitrary network protocols written using the Chicken Scheme-to-C compiler.
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  • 7
    Small registry system for all kind of softwares(including embedded softwares) to save their properties. Software can save their property even on network server so users can have same environment wherever they are using the software.
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  • 8
    MEX/JNI is a set of bindings between MATLAB and Java using Mathworks' External Interface API and Java Native Interface (JNI).
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  • 9
    KTK is an efficient and easy-to-use C++ GUI library for Linux. KTK emulates its entire widgets set, and is completely themeable. KTK tries to perform tasks with minimal lines of code using a highly object-oriented design.
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  • 10
    Provides fast lookup for a Subject Based messaging product using a trie. It allows for configurable wildcard characters to replace a single or multiple subject field(s) (A.B.*.D.>). Insertion in to the tree returns a unique handle for subsequent deletion
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  • 11

    hippocampus

    shared memory object server database

    hippocampus is a reflexion on the pertinence of developping a shared memory, object oriented, dynamic and reflexive language interpreter. The idea behind this confusing words is to have a python's like environment able to share objects across multiple processes, removing the GIL but restrincting the use of this environment to data manipulation. The motivation is to avoid all the ORM configuration, SQL manipulation and objects replications needed when using an rdbms. I want to...
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  • 12

    cl-jpeg

    JPEG encoder implementation using OpenCL

    This is a research project to test GPU (OpenCL) usability for image compression. Jpeg format is chosen because it is relatively simple and I am familiar with it. 2013-01-22: For now only pixel conversion and DCT transform is done with OpenCL, entropy coding is done with CPU in one thread. Unfortunately this implementation is no match for even one threaded SSE2 jpeg encoder, too much data goes through PCIe. Look at "Debunking the 100X GPU vs. CPU Myth: An Evaluation of Throughput...
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  • 13
    RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects. Predecessor: https://github.com/tksuoran/renderstack_net Successor: https://github.com/tksuoran/RenderStack
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  • 14

    The Engine

    Game creation engine with built-in BASIC interpreter.

    "The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle). It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible. The BASIC interpreter supports only labels, not line...
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