Showing 4 open source projects for "video frame"

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  • 1
    mpv.net

    mpv.net

    mpv.net is a modern media player for Windows that works just like mpv

    ... by videophiles, such as video scaling with popular high-quality algorithms, color management, frame timing, interpolation, HDR, and more. Leverages the FFmpeg hwaccel APIs to support DXVA2 video decoding acceleration. mpv.net is based on libmpv which offers a straightforward C API that was designed from the ground up to make mpv usable as a library and facilitate easy integration into other applications. mpv is like VLC not based on DirectShow or Media Foundation.
    Downloads: 24 This Week
    Last Update:
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  • 2
    MASA Blazor

    MASA Blazor

    Blazor UI component library based on Material Design

    Provide a standard basic component library based on Material design specifications. Provides preset components for standard scenarios such as layout, frame standard, Loading, and global exception handling. Starting from more practical scenarios, to meet the needs of more users and scenarios, and to minimize the time cost of developers. Shorten the development cycle and improve development efficiency. And provide a set of examples of Web solutions - MASA Blazor Pro has a variety of common scenes...
    Downloads: 0 This Week
    Last Update:
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  • 3
    FFME

    FFME

    FFME: The Advanced WPF MediaElement (based on FFmpeg)

    ... and frame-by-frame seeking. Properties such as Position, Balance, SpeedRatio, IsMuted, and Volume are all Dependency Properties. Additional and extended media events. Extracting (and modifying) video, audio and subtitle frames is very easy. Easily apply FFmpeg video and audio filtergraphs. Extract media metadata and specs of a media stream (title, album, bit rate, codecs, FPS, etc). Apply volume, balance and speed ratio to media playback. MediaState actually works on this control.
    Downloads: 0 This Week
    Last Update:
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  • 4
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly...
    Downloads: 1 This Week
    Last Update:
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