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The Microsoft .NET inmplementation of the LSID specification, including authority and client stacks, and sample applications. v2 can be used with .NET framework 3.5 v1 can be used with .NET framework 1.1
Ogre Studio is a complete DCC tool/editor for use with the OGRE engine. Ogre Studio is a moduler, plugin based DCC tool that allows graphical scene editing, text/script editing with syntax highlighting and remote debugging support, and many more features
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Omnigraphs are a formal extension of hypergraphs with the ability of edges to connect to multiple nodes and edges. This project hosts the Ogre compilers.
The VersionOne Visual Studio 2003/2005 add-in allows developers to update V1 task details from within the Visual Studio IDE. This project also provides a good reference implementation illustrating the use of the VersionOne API.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
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