Showing 4 open source projects for "mixed reality"

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    Mixed Reality Toolkit

    Mixed Reality Toolkit

    Accelerate cross-platform MR app development in Unity

    ... scenes in MRTK without building and deploying each scene. You can download pre-built app packages for HoloLens(x86), HoloLens 2(ARM), and Windows Mixed Reality immersive headsets(x64) by selecting the "Mixed Reality Toolkit Examples" package in the MR Feature Tool. MRTK provides example scenes that demonstrate how to use MRTK's features. You can find the example scenes under Assets/MRTK/Examples/Demos folder.
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  • 2
    VIVE Input Utility for Unity

    VIVE Input Utility for Unity

    A toolkit that helps developing/prototyping VR apps

    The VIVE Input Utility (VIU) is a toolkit for developing VR experiences in Unity, especially with the VIVE/VIVE Pro but also targeting many platforms from a common code base including Oculus Rift, Rift S Go, Quest, Google Daydream, VIVE Wave SDK (e.g. VIVE Focus standalone) and additional VR platforms as supported by Unity such as Microsoft's 'Mixed Reality' VR headsets and more. Supports VIVE, VIVE Pro, VIVE Cosmos (any OpenVR compatible device), Oculus Rift & Touch, Rift S, Go, Quest...
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  • 3
    COVID19 Data Visualization HoloLens2

    COVID19 Data Visualization HoloLens2

    Experimental COVID-19 data visualization for HoloLens 2

    Experimental COVID-19 Data Visualization for HoloLens 2 with MRTK. This project explores how volumetric data can be represented in physical space with direct hand-tracking inputs in mixed reality using HoloLens 2. It is based on Microsoft's MRTK(Microsoft's Mixed Reality Toolkit). DataVisualizer.cs script contains the code for retrieving, parsing JSON data, and visualizing with graphs. Graph elements are added to GraphContainerConfirmed, GraphContainerRecovered, GraphContainerFatal...
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  • 4
    Vive Grip

    Vive Grip

    Physics-based grabbing for SteamVR development in Unity

    Vive Grip helps you to highlight, grab, and interact with game objects using SteamVR. It leverages Unity's physics engine with a simple interface that abstracts the powerful ConfigurableJoint component. Examples are included for creating weighted objects, levers, dials, guns, and more. Supports HTC Vive, Oculus Rift, Windows Mixed Reality, and more. Extensive plugin system to do custom logic on interactions and grab events. See the package directory for package details, quick start instructions...
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