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The main repository for the development of the evolution game Thrive
...Thrive will encapsulate the player in the wonders of science and the universe, allowing them to manipulate the virtual world around them with editors to modify technology, culture, organisms, and entire solar systems. Seven stages are planned, Microbe, Multicellular, Aware, Awakening, Society, Industrial and Space, though for the moment we’re only focusing on the first of these.
Multi-engine plugin to specify agents with reinforcement learning
AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous...
m:sync is a command line tool written in c# that can be used to sync mp3s to the m:robe 100 mp3 player. it effectively replaces the proprietary mp3 software, m:trip and allows for more user friendly synchronization.