Showing 6 open source projects for "depth-violet"

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    BDFramework

    BDFramework

    Simple and powerful Unity3d game workflow!

    ...Most of the functional development of BDFramework revolves around a whole workflow and is released in the form of Pipeline. It is also the same for the use of third-party libraries For in-depth customization of the Pipeline, a lot of Editor codes are often written for some user experience optimization. BDFramework doesn’t have any cool-looking functions. Persistence will lead to the emergence of this framework. For some special reasons, only the implementation of some game infrastructure solutions Pipeline will be released, and there will be no solution to specific business logic. program, so the whole set of workflow is more like a set of game development scaffolding.
    Downloads: 0 This Week
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  • 2
    ClipAngel

    ClipAngel

    Clipboard history capture and paste tool

    This program belongs to class "Clipboard Manager". It captures many clipboard objects and allows user to select and paste one in any program. Inspired by analogs: ClipDiary, Ditto, AceText. Main priorities: usability, compatibility, reliability. Requires .Net Framework 4.52+ (Windows Vista+/Server 2008+)
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    Downloads: 211 This Week
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  • 3
    VRtist

    VRtist

    Virtual Reality tool for storytelling

    ...Do not use it to edit your production assets without a backup or you might break them. Import 3D objects and compose the virtual set. Naturally move around and find the best camera angles and depth of field. Use the record mode or keyframes to create animations. Use gradient sky or fine-tune the lighting using lights (directional, point and cone). Nonlinear editing using multi-camera footages. For now, VRtist has only been tested with the Oculus Rift S and Oculus Quest devices. Just unzip the release file. Then launch the VRtist.exe and put your headset. ...
    Downloads: 0 This Week
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  • 4
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 15 This Week
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  • 5
    8-Tiles

    8-Tiles

    The 8-Tiles project is to study, play and analyze the 8-tiles problem.

    The 8-tiles project is to study, play and analyze the 8-tiles problem. Currently, it runs in 2 algorithms, Breadth First Search and Depth First Search. Even if you don't like the current implementation of one of algorithms, you can easily modify it, change it, or even implement and your new preferred algorithms using the game elements. Adding new algorithm will cost you changing about 2 or 3 lines besides your own implementation. Not only run the algorithm, but the interface helps you to show the number of nodes explored by the algorithm and the number of steps it takes to solve the game. ...
    Downloads: 0 This Week
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  • 6
    Another open RFID software for the Violet mir:ror that replaces Mirware. Libmirror is managed .NET API library for Violet's MIrror RFID reader. Libmirror is currently tested and production ready on Windows.
    Downloads: 0 This Week
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