Showing 1552 open source projects for "pnpm-linux"

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    Ship Agents Faster

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  • 1
    Discord.Net

    Discord.Net

    An unofficial .Net wrapper for the Discord API

    Discord.Net is an asynchronous, multi-platform .NET Library used to interface with the Discord API. Nightlies are builds of Discord.NET that are still in an experimental phase, and have not been released. These are not included in the main repository and are instead taken over by Discord.NET Labs. Discord.NET Labs is an experimental fork of Discord.NET that implements the newest discord features for testing and development to eventually get merged into Discord.NET. A counterpart to the...
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  • 2
    .NET for Apache Spark

    .NET for Apache Spark

    A free, open-source, and cross-platform big data analytics framework

    ...This means you can use .NET for Apache Spark anywhere you write .NET code allowing you to reuse all the knowledge, skills, code, and libraries you already have as a .NET developer. .NET for Apache Spark runs on Windows, Linux, and macOS using .NET Core, or Windows using .NET Framework. It also runs on all major cloud providers including Azure HDInsight Spark, Amazon EMR Spark, AWS & Azure Databricks.
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  • 3
    LLM Tornado

    LLM Tornado

    The .NET library to build AI agents with 30+ built-in connectors

    LLM Tornado is a provider-agnostic .NET SDK designed to build, orchestrate, and deploy AI agents and workflows with a strong focus on flexibility and integration. It provides a unified interface that connects to more than 30 AI providers and vector databases, allowing developers to switch between models and services without rewriting application logic. The framework introduces a powerful orchestration system based on graph-like structures, where agents, tasks, and transitions can be defined...
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  • 4
    HSharp

    HSharp

    HSharp is a library used to analyze markup language like HTML

    HSharp appears to be an experimental C#/.NET project exploring higher-level abstractions or helper patterns (the naming hints at “H#” as a layer or framework on top of C#). It groups together utilities, base classes, and conventions so that common app logic can be written faster and with less boilerplate. The repo acts as a sandbox for testing these patterns in real code, which is helpful if you want to see how the author structures services, models, or infrastructure concerns. Because it’s...
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  • 5
    BDFramework

    BDFramework

    Simple and powerful Unity3d game workflow!

    Simple and powerful Unity3d game workflow! Simple, efficient and highly industrialized commercial-grade unity3d workflow. The design concept of BDFramework is always: industrialization, assembly line, and specialization! Always be committed to creating an efficient commercial game workflow. Most of the functional development of BDFramework revolves around a whole workflow and is released in the form of Pipeline. It is also the same for the use of third-party libraries For in-depth...
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  • 6
    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    The Mercury messaging toolkit is a new way to handle cross-component communication in the Unity game engine. It integrates seamlessly with the Unity Editor, and is both robust and expandable. It has been tested in Unity 2020 up until 2020.3.21f1, Unity 2019 up until 2019.2.17f1, Unity 2018 up until 2018.3.13f1, Unity 2017 up until 2017.4f1, and 5.6. The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. Unity...
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  • 7
    VIVE Input Utility for Unity

    VIVE Input Utility for Unity

    A toolkit that helps developing/prototyping VR apps

    The VIVE Input Utility (VIU) is a toolkit for developing VR experiences in Unity, especially with the VIVE/VIVE Pro but also targeting many platforms from a common code base including Oculus Rift, Rift S Go, Quest, Google Daydream, VIVE Wave SDK (e.g. VIVE Focus standalone) and additional VR platforms as supported by Unity such as Microsoft's 'Mixed Reality' VR headsets and more. Supports VIVE, VIVE Pro, VIVE Cosmos (any OpenVR compatible device), Oculus Rift & Touch, Rift S, Go, Quest,...
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  • 8
    MoreLINQ

    MoreLINQ

    Extensions to LINQ to Objects

    MoreLINQ can be used in one of two ways. The simplest is to just import the MoreLinq namespace and all extension methods become instantly available for you to use on the types they extend (typically some instantiation of IEnumerable<T>). In some very rare instances, however, doing so can cause conflicts with other libraries you may be using that incidentally also extend the same type with an identically named method and signature. This happened with MoreLINQ, for example, when Microsoft .NET...
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  • 9
    MvvmCross

    MvvmCross

    The .NET MVVM framework for cross-platform solutions

    Build clean, pixel perfect, native UIs. Share behavior and business logic in a single codebase across supported platforms, using the Model-View-ViewModel (MVVM) design pattern. MvvmCross is a framework specifically developed for Xamarin and the mobile ecosystem. It supports Xamarin.iOS, Xamarin.Android, Xamarin.Mac, Xamarin.Forms, Universal Windows Platform (UWP) and Windows Presentation Framework (WPF). MvvmCross is a cross-platform MVVM framework. It enables developers to create apps using...
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  • 10
    Silk.NET

    Silk.NET

    About The high-speed OpenGL, OpenCL bindings library

    Spruce up your games and applications with cross-platform 3D graphics, audio, compute and haptics. Fast, free, cross-platform. With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with monthly updates generated straight from the upstream sources. In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximize productivity in common workloads such as...
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  • 11
    Standard Webhooks

    Standard Webhooks

    The Standard Webhooks specification

    Standard Webhooks is a community-driven specification and set of open-source tools designed to make webhooks consistent, secure, and interoperable across providers. The project defines strict guidelines covering aspects like signature formats, headers, timestamps, replay protection, and forward compatibility. It includes reference implementations for signature verification and signing across multiple languages such as Python, JavaScript/TypeScript, Go, Rust, Ruby, PHP, C#, Java, and Elixir,...
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  • 12
    MASA Blazor

    MASA Blazor

    Blazor UI component library based on Material Design

    Provide a standard basic component library based on Material design specifications. Provides preset components for standard scenarios such as layout, frame standard, Loading, and global exception handling. Starting from more practical scenarios, to meet the needs of more users and scenarios, and to minimize the time cost of developers. Shorten the development cycle and improve development efficiency. And provide a set of examples of Web solutions - MASA Blazor Pro has a variety of common...
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  • 13
    Cofoundry

    Cofoundry

    Cofoundry is an extensible and flexible .NET Core CMS

    Cofoundry is an unobtrusive ASP.NET Core CMS focused on code-first development and user-friendly content management. Run integrated, decoupled or headless, it's your choice. Cofoundry is there when you want it and gets out of your way when you don't. Get back to writing regular .NET code you love and enjoy complete freedom with your front-end technology and designs. We understand that every application is different. Cofoundry is an adaptable framework that let's you swap in your preferred...
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  • 14
    NanUI

    NanUI

    NanUI is an open source .NET project for .NET developers

    NanUI is an open source .NET project for .NET developers who want to build desktop applications with HTML, CSS and JavaScript. NanUI Interface Components is an open source .NET/.NET Core Forms Application (WinForms) interface framework. It is intended for .NET developers who wish to build user interfaces for Windows Forms applications using front-end technologies such as HTML5/CSS3. NanUI is based on Google's embeddable browser framework Chromium Embedded Framework (CEF), so users can design...
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  • 15
    ASP.NET API Versioning

    ASP.NET API Versioning

    Libraries which add service API versioning to ASP.NET Web API

    ASP.NET API versioning gives you a powerful, but easy-to-use method for adding API versioning semantics to your new and existing REST services built with ASP.NET. The API versioning extensions define simple metadata attributes and conventions that you use to describe which API versions are implemented by your services. You don't need to learn any new routing concepts or change the way you implement your services in ASP.NET today. The default API versioning configuration is compliant with the...
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  • 16
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous...
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  • 17
    Design Patterns Library

    Design Patterns Library

    A comprehensive design patterns library implemented in C#

    A comprehensive design patterns library implemented in C#, which covers various design patterns from the most commonly used ones to the lesser-known ones. Get familiar with and learn design patterns through moderately realistic examples. In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isn't a finished design that can be transformed directly into code. It is a description or template for how to...
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  • 18
    Application Inspector

    Application Inspector

    A source code analyzer built for surfacing features of interest

    Microsoft Application Inspector is a software source code characterization tool that helps identify coding features of first or third party software components based on well-known library/API calls and is helpful in security and non-security use cases. It uses hundreds of rules and regex patterns to surface interesting characteristics of source code to aid in determining what the software is or what it does from what file operations it uses, encryption, shell operations, cloud API's,...
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  • 19
    Graph NotebookAmazon GameLift Unity

    Graph NotebookAmazon GameLift Unity

    Access GameLift resources and integrate GameLift into your Unity game

    The Amazon GameLift Plugin for Unity contains libraries and native UI that makes it easier to access GameLift resources and integrate GameLift into your Unity game. You can use the GameLift Unity Plugin to access GameLift APIs and deploy AWS CloudFormation templates for common gaming scenarios. Auth Only, this scenario creates a game backend service that performs only player authentication and no game server capability. It creates a Cognito user pool to store player authentication...
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  • 20
    BotSharp

    BotSharp

    AI Multi-Agent Framework in .NET

    Conversation as a platform (CaaP) is the future, so it's perfect that we're already offering the whole toolkits to our .NET developers using the BotSharp AI BOT Platform Builder to build a CaaP. It opens up as much learning power as possible for your own robots and precisely control every step of the AI processing pipeline. BotSharp is an open source machine learning framework for AI Bot platform builder. This project involves natural language understanding, computer vision and audio...
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  • 21
    CSLA .NET

    CSLA .NET

    A home for your business logic in any .NET application

    CSLA .NET is a software development framework that helps you build a reusable, maintainable object-oriented business layer for your app. Created by Rockford Lhotka, this framework reduces the cost of building and maintaining applications. The framework enables developers to leverage the power of object-oriented design as the basis for creating powerful applications. Business objects based on CSLA automatically gain many advanced features that simplify the creation of Windows, web, service,...
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  • 22
    OxyPlot

    OxyPlot

    A cross-platform plotting library for .NET

    OxyPlot is a cross-platform plotting library for .NET. The code is licensed under the MIT license. This is a very permissive and corporate-friendly license. See open source and tl;dr for more details. The core library is a Portable Class Library that can be used on different platforms. Custom controls are implemented for WPF, Windows 8, Windows Phone, Windows Phone Silverlight, Windows Forms, Silverlight, GTK#, Xwt, Xamarin.iOS, Xamarin.Android, Xamarin.Forms and Xamarin.Mac. OxyPlot...
    Downloads: 3 This Week
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  • 23
    Doxygen
    Doxygen is a JavaDoc like documentation system for C++, C, Java and IDL.
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    Downloads: 16,908 This Week
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  • 24
    DockPanel Suite

    DockPanel Suite

    The Visual Studio inspired docking library for .NET WinForms

    Microsoft first introduced the docking panel layout in Visual Studio .NET (2002), and soon it became popular in application design. Many commercial .NET component vendors started to provide docking libraries initially, but there was no good free and open source alternative until WeiFen Luo released DockPanel Suite (DPS for short) on SourceForge.net in 2006. After an 18 month hiatus, the project has been resurrected and is now being actively developed on GitHub.
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  • 25
    MonoTorrent

    MonoTorrent

    The repository for MonoTorrent, a bittorrent library for .NET

    This is a list of all the BEPs which have been implemented in MonoTorrent. A full list of all available BEPs can be seen. Prioritise specific files. Selective file downloading (including the ability to not download specific files). Rarest first piece picking (takes priorisation into account). End-game mode to boost the last 1-2% of the download. Sequential downloading (for media files). Per-torrent download/upload rate limiting. Overall download/upload rate limiting. In memory cache to...
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