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A tool which scripts out SQL Server 2000/2005 database objects to individual files in a manner which mimics Microsoft's Visual Studio for Database Professionals [aka, "Data Dude"]. These files can then be placed under proper source management control.
This code is another way to create SOA applications through HTTP. Can execute Database SPs, MSMQ, Assemblies, IronPython script and generates RSS, JSON, Web Service, Text or Excel file through HTTP. The system has authentication and logging support.
A highly adaptable, configuration-driven search engine that uses a data source connector interface that allows for many different data sources to be accessed. Needs no recompilation. Ever.
Open source code generator engine based on imported XMI model. The engine provides developers a way to generate source code or script in any languages with generation files describing the code generation, parsing their models throught the metamodel
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This gui engine creates a .net gui defined by xml files. The definitions can be used like a script and so it's possible to change the gui live while your application is still running.
ASM2005 is a object oriented x86 assembler and emulator written in C# using GoldParser by Devin Cook and the C# Gold Parser engine written by Marcus Klimstra.
FitNesse.NAntTasks contains a set of custom NAnt tasks to handle starting and stopping the FitNesse server as part of a NAnt script. Future tasks may include running tests and parsing results into XML, plus other utilities.
The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
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NetDocks is a .NET 2.0 window layout engine that allows you to integrate whidbey-like dockable panels to your VisualStudio Projects. The flexible rendering engine allows you to change the look of your docks anyway you like.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
Code Generation support .net 2.0 and generic written in C#. It generates Stored procedure, Table entity and wrapper class use StringTemplate as the template engine and a plug-in extension provided. Efficent and Easy to use with no hassle for config.
MyNeoReport Designer is a GUI for designing reports based on the NeoDataType MyNeoReport report engine library. It would provide an easy-to-use user interface (GUI) for .Net framework applications that need printing capabilities.
This is a scripting language for the .NET platform, similar to Python. Previously, it had a nice IDE and could run Python code unchanged. This is a from-scratch reimplementation using the dynscript-net project. I hope to reimplement all the old features.
This is a LISP implementation for .NET, with leanings towards Scheme. It is a from-scratch reimplementation of a previous language, built upon the dynscript-net project. It currently powers about 60 production websites, so it's not completely useless.
BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
A framework to help you build ASP.NET web applications happily and rapidly in the modern style (with the use of ORM, MVC, two-way databinding UI components, etc); Support NHibernate ORM and DotLucene search engine.
The Drools.NET is a .NET port for Drools, which is a java Rules Engine based on Charles Forgy's Rete algorithm. Drools.NET enables .NET developers/Users to exploit the powerful Rule Engine like Drools through a completely managed .NET code base.
Swift Engine provides classes and interfaces to help in the fast and easy development of 2D games under the .NET framework. It uses Managed Direct3D and it's written in C#. It provides support to advanced functions like Pixel Shader or render to Texture.
The SolidForms project provides an implementation of an XForms processor and implementations of user interfaces for MIDP devices and .NET. The XForms engine is very extensible and is built to allow easy integration with different kinds of user interfaces
XML based template engine for .NET . Most important features are: xml-based templates, multiple programing language support, template sets composed of several templates in one file, code-behind, asp-like syntax, template-includes