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AppSignal's Rust-based agent is lightweight and stable. Already running in thousands of production apps.
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LITS is a game development engine, which offers basic implementations of the most needed interfaces: Graphic, Network, Sound and Input. All interfaces have several (parts plattform independent) wrappers which can be choosen as needed.
qvYATE is a small, sophisticated HTML template-engine written in VB.NET (though accessible through COM) supporting loops, optional sections, recursive import of subtemplates and inheritance of variable values in subsections.
A Tool for generating C# code and T-SQL stored procedures for use in database-centric, layered enterprise application development. Also includes basic a SQL Querying engine and a duplicate record remover!
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nScriptHost is a .NET library that supports VBScript and JScript. It allows developers to integrate scripting into their applications and expose objects from the application to the scripting engine so that scripts can interact with the application.
pmMDA - poor man MDA - is a pragmatic MDA code generation engine based on Velocity. The implementation is done in Java. The input model is defined using UML tools - e.g. ArgoUML -. Target frameworks are provided to realize complex applications.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
The Horde3D .NET wrapper is a light-weight library, implemented in C# 2.0 for Horde3D, a small open source 3D rendering engine. The intention is to open the simple and intuitive interface of the next-generation engine Horde3D to the .NET community.
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Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
UADL is a collection of Windows DLLs that enable a developer to easly create complex applications. It includes a very powerful Game Engine [C++], Network Support [C#], and various other tools [C++/C#] to ease almost any development project.
Fast template processor for HTML/XML/text templates.
No template language or new tags to learn.
Templates can be valid HTML/XML.
Easy to use and powerful!
A core framework based on .net technology to provide extended functionalities upon the standard .net framework. - Generic ORM engine (based on Emit) - High performance Cache impl - Lite Reflection.Emit framework - Collection Framework (proposed)
"Special DBL" is a .Net library provides persistence layer for storing and retrieving objects in/from database (ORM engine) with advanced cache functions. Could be used as a persistence layer in web- and other kinds of .Net applications.
A highly adaptable, configuration-driven search engine that uses a data source connector interface that allows for many different data sources to be accessed. Needs no recompilation. Ever.
Open source code generator engine based on imported XMI model. The engine provides developers a way to generate source code or script in any languages with generation files describing the code generation, parsing their models throught the metamodel
This gui engine creates a .net gui defined by xml files. The definitions can be used like a script and so it's possible to change the gui live while your application is still running.
ASM2005 is a object oriented x86 assembler and emulator written in C# using GoldParser by Devin Cook and the C# Gold Parser engine written by Marcus Klimstra.
The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
NetDocks is a .NET 2.0 window layout engine that allows you to integrate whidbey-like dockable panels to your VisualStudio Projects. The flexible rendering engine allows you to change the look of your docks anyway you like.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
Code Generation support .net 2.0 and generic written in C#. It generates Stored procedure, Table entity and wrapper class use StringTemplate as the template engine and a plug-in extension provided. Efficent and Easy to use with no hassle for config.