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GCB is a source code class browser supporting multiple object oriented languages that allows the user to quickly view all of their classes from one or more projects in a consolidated view to facilitate class & code awareness and reuse.
neCommerce is a open source framework or library for enterprise strength eCommerce development. neCommerce is written in C# and is working with the Microsoft .NET 1.1 framework as well as Mono. mySQL and MS SQL server will be supported initially.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
JSC (JavaScript Compressor) is a command line utility used for compressing external .js files by removing all comments, line breaks and unnecessary white space.
The NandoF library contains useful C# code for many different purposes, including a MIME e-mail parser and POP3 client, classes for reading and writing text in the CSV format, writing console, web and WinForms applications, manipulating text...
Crc32.NET is a command line tool written in C# which can verify the CRC32 of a file or set of files, comparing the calculated value against the value stored in the file name (if any). It can also add, remove, or update CRC32 values in a file name.
KartoMNT is a free software of height model digitalization.
This software allows you to create your own Digital Height Models (DHM) with a simple map. Then you'll be able to visualize DHMs with the KartoMNT 3D viewer.
A suite of Open Source controls for ASP.NET. The project's aim is to develop a range of powerful controls for .NET developers that are of commercial quality, but without the cost of commercial products.
Gsvn is a front end for the subversion version control system. Gsvn is developed using latest technologies on software developing. Gsvn is developed using Mono Project, C# as programming language, Gtk# as graphical interface and Monodevelop as IDE.
Extensible highly scalable ERP with encrypted XML backend; allows binding of any frontend (.NET,MONO,Java...).PlugIns:Contact management,disposition,invoices,reports,commAddon (e-mail,fax,TAPI,buddies,chat),osCommerce,StoreNuke, eBay,Amazon...
To create the ultimate editor LaTeX and its variants specifically targeting writting and science. Assist the user with table editor, speed-writing etc..
NUnitWeb is a DOT NET test framework for use in conjunction with NUnit. It's similiar to NUnitASP, but more complete. Javascript, ASPNET 2.0, file controls (multipart form data), and ordinary HTML are all supported.
This is a framework for the creation of dynamic scripting languages on the .NET platform. Static typing, type inference, and true derivation from .NET classes are also planned. Two projects built on this are Boa and NetLisp. It is a work in progress.
This is a scripting language for the .NET platform, similar to Python. Previously, it had a nice IDE and could run Python code unchanged. This is a from-scratch reimplementation using the dynscript-net project. I hope to reimplement all the old features.
This is a LISP implementation for .NET, with leanings towards Scheme. It is a from-scratch reimplementation of a previous language, built upon the dynscript-net project. It currently powers about 60 production websites, so it's not completely useless.
Sharp AutoUpdater is a C# component that will automatically update your .NET application. Using XML configuration files, the AutoUpdater component detects if there is a new version of the software, downloads, unzips, and installs the new files.
PileWorks provides the organizational structure for coordinating several different projects which approach some aspect of Pile Technology. PileWorks defines a set of interfaces and implements some basic infrastructure for Pile engines and agents.