Showing 3300 open source projects for "project-open"

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  • 1
    Humanizer

    Humanizer

    Humanizer meets all your .NET needs for manipulating strings

    Humanizer meets all your .NET needs for manipulating and displaying strings, enums, dates, times, timespans, numbers and quantities. Humanizer meets all your .NET needs for manipulating and displaying strings, enums, dates, times, timespans, numbers and quantities. It is part of the .NET Foundation and operates under their code of conduct. It is licensed under the MIT (an OSI-approved license). Humanizer is a .NET Standard Class Library with support for .NET Standard 1.0+ (.Net 4.5+, UWP,...
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  • 2
    Discord.Net

    Discord.Net

    An unofficial .Net wrapper for the Discord API

    Discord.Net is an asynchronous, multi-platform .NET Library used to interface with the Discord API. Nightlies are builds of Discord.NET that are still in an experimental phase, and have not been released. These are not included in the main repository and are instead taken over by Discord.NET Labs. Discord.NET Labs is an experimental fork of Discord.NET that implements the newest discord features for testing and development to eventually get merged into Discord.NET. A counterpart to the...
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  • 3
    BDFramework

    BDFramework

    Simple and powerful Unity3d game workflow!

    Simple and powerful Unity3d game workflow! Simple, efficient and highly industrialized commercial-grade unity3d workflow. The design concept of BDFramework is always: industrialization, assembly line, and specialization! Always be committed to creating an efficient commercial game workflow. Most of the functional development of BDFramework revolves around a whole workflow and is released in the form of Pipeline. It is also the same for the use of third-party libraries For in-depth...
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  • 4
    Rules Engine

    Rules Engine

    A Json based Rules Engine with extensive Dynamic expression support

    A Json-based Rules Engine with extensive Dynamic expression support. RulesEngine is a highly extensible library to build a rule-based system using C# expressions. Rules Engine is a library/NuGet package for abstracting business logic/rules/policies out of a system. It provides a simple way of giving you the ability to put your rules in a store outside the core logic of the system, thus ensuring that any change in rules don't affect the core system. You need to store the rules based on the...
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    Testcontainers

    Testcontainers

    A library to support tests with throwaway instances of Docker

    Testcontainers is a Java library that supports JUnit tests, providing lightweight, throwaway instances of common databases, Selenium web browsers, or anything else that can run in a Docker container. Use a containerized instance of a MySQL, PostgreSQL or Oracle database to test your data access layer code for complete compatibility, but without requiring complex setup on developers' machines and safe in the knowledge that your tests will always start with a known DB state. Any other database...
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  • 6
    OpenIddict

    OpenIddict

    Versatile OpenID Connect stack for ASP.NET Core and Microsoft.Owin

    OpenIddict aims at providing a versatile solution to implement OpenID Connect client, server and token validation support in any ASP.NET Core 2.1 (and higher) application. ASP.NET 4.6.1 (and higher) applications are also fully supported thanks to a native Microsoft.Owin 4.2 integration. Developers looking for a simple and turnkey solution are strongly encouraged to use OrchardCore and its OpenID module, which is based on OpenIddict, comes with sensible defaults and offers a built-in...
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  • 7
    Graph NotebookAmazon GameLift Unity

    Graph NotebookAmazon GameLift Unity

    Access GameLift resources and integrate GameLift into your Unity game

    ...Single-Region Fleet, this scenario creates a game backend service with a single GameLift fleet. After player authenticates and starts a game (with a POST request to /start_game), a AWS Lambda handler searches for an existing viable game session with an open player slot on the fleet.
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  • 8
    Dynamic Data

    Dynamic Data

    Reactive collections based on Rx.Net

    Rx is extremely powerful but out of the box provides nothing to assist with managing collections. In most applications, there is a need to update the collections dynamically. Typically a collection is loaded and after the initial load, asynchronous updates are received. The original collection will need to reflect these changes. In simple scenarios the code is simple. However, typical applications are much more complicated and may apply a filter, transform the original dto and apply a sort....
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  • 9
    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    The Mercury messaging toolkit is a new way to handle cross-component communication in the Unity game engine. It integrates seamlessly with the Unity Editor, and is both robust and expandable. It has been tested in Unity 2020 up until 2020.3.21f1, Unity 2019 up until 2019.2.17f1, Unity 2018 up until 2018.3.13f1, Unity 2017 up until 2017.4f1, and 5.6. The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. Unity...
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  • 10
    .NET for Apache Spark

    .NET for Apache Spark

    A free, open-source, and cross-platform big data analytics framework

    .NET for Apache Spark provides high-performance APIs for using Apache Spark from C# and F#. With these .NET APIs, you can access the most popular Dataframe and SparkSQL aspects of Apache Spark, for working with structured data, and Spark Structured Streaming, for working with streaming data. .NET for Apache Spark is compliant with .NET Standard - a formal specification of .NET APIs that are common across .NET implementations. This means you can use .NET for Apache Spark anywhere you write...
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  • 11
    MockHttp for HttpClient

    MockHttp for HttpClient

    Testing layer for Microsoft's HttpClient library

    MockHttp is a testing layer for Microsoft's HttpClient library. It allows stubbed responses to be configured for matched HTTP requests and can be used to test your application's service layer. MockHttp defines a replacement HttpMessageHandler, the engine that drives HttpClient, that provides a fluent configuration API and provides a canned response. The caller (eg. your application's service layer) remains unaware of its presence. MockHttpMessageHandler defines both When and Expect, which...
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  • 12
    Marten

    Marten

    .NET Transactional Document DB and Event Store on PostgreSQL

    The Marten library provides .NET developers with the ability to use the proven PostgreSQL database engine and its fantastic JSON support as a fully-fledged document database. The Marten team believes that a document database has far-reaching benefits for developer productivity over relational databases with or without an ORM tool. Marten also provides .NET developers with an ACID-compliant event store with user-defined projections against event streams. Use proven PostgreSQL database engine,...
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  • 13
    EventFlow

    EventFlow

    Async/await first CQRS+ES and DDD framework for .NET

    Async/await first CQRS+ES and DDD framework for .NET. Designed with sensible defaults and implementations that make it easy to create an example application. EventFlow uses interfaces for every part of its core, making it easy to replace or extend existing features with custom implementation. To get a more complete example of how EventFlow could be used, have a look at the shipping example found here in the code base. The example is based on the shipping example from the book "Domain-Driven...
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  • 14
    Akavache

    Akavache

    An asynchronous, persistent key-value store

    An asynchronous, persistent key-value store created for writing desktop and mobile applications, based on SQLite3. Akavache is great for both storing important data as well as cached local data that expires. Downloading and storing remote data from the internet while still keeping the UI responsive is a task that nearly every modern application needs to do. However, many applications that don't take the consideration of caching into the design from the start often end up with inconsistent,...
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  • 15
    Entity Framework 6

    Entity Framework 6

    This is the codebase for Entity Framework 6

    Entity Framework 6 (EF6) is a proven object-relational (O/RM) mapper for .NET with many years of feature development and stabilization. Like O/RM, EF6 reduces the impedance mismatch between the relational and object-oriented worlds, allowing developers to write applications that interact with data stored in relational databases with strongly typed .NET objects that represent the domain of the database. application, and eliminate the need for much of the data access "mechanical" code that you...
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  • 16
    .NET Interactive

    .NET Interactive

    .NET Interactive takes .NET and embeds it into your experiences

    .NET Interactive takes the power of .NET and embeds it into your interactive experiences. Share code, explore data, write, and learn across your apps in ways you couldn't before. We recently introduced the .NET Interactive Notebooks extension for Visual Studio Code, which adds support for .NET Interactive using the new Visual Studio Code native notebook feature. We encourage you to try it out. .NET Interactive enables users to mix languages in a single notebook or cell without a wrapper. The...
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  • 17
    Entity Framework Plus

    Entity Framework Plus

    Entity framework plus extends your DbContext with must-haves features

    Entity Framework Plus extends your DbContext with must-haves features, include filter, auditing, caching, query future, batch delete, batch update, and more. Deleting using Entity Framework Core can be very slow if you need to delete hundreds or thousands of entities. Entities are first loaded in the context before being deleted which is very bad for the performance and then, they are deleted one by one which makes the delete operation even worse. EF+ Batch Delete is the most efficient way...
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  • 18
    Google Cardboard XR Plugin for Unity

    Google Cardboard XR Plugin for Unity

    Google Cardboard XR plugin for Unity

    This SDK provides everything you need to create your own Virtual Reality (VR) experiences for Google Cardboard in Unity 2019.4.25f1 or later. It supports essential VR features, such as motion tracking, stereoscopic rendering, and user interaction via the viewer button. With these capabilities, you can build entirely new VR experiences, or enhance existing apps with VR capabilities. You can use the Cardboard SDK to turn a smartphone into a VR platform. A smartphone can display 3D scenes with...
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  • 19
    Cofoundry

    Cofoundry

    Cofoundry is an extensible and flexible .NET Core CMS

    Cofoundry is an unobtrusive ASP.NET Core CMS focused on code-first development and user-friendly content management. Run integrated, decoupled or headless, it's your choice. Cofoundry is there when you want it and gets out of your way when you don't. Get back to writing regular .NET code you love and enjoy complete freedom with your front-end technology and designs. We understand that every application is different. Cofoundry is an adaptable framework that let's you swap in your preferred...
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  • 20
    LINQ to DB

    LINQ to DB

    Linq to database provider

    LINQ to DB is the fastest LINQ database access library offering a simple, light, fast, and type-safe layer between your POCO objects and your database. Architecturally it is one step above micro-ORMs like Dapper, Massive, or PetaPoco, in that you work with LINQ expressions, not with magic strings, while maintaining a thin abstraction layer between your code and the database. Your queries are checked by the C# compiler and allow for easy refactoring. However, it's not as heavy as LINQ to SQL...
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  • 21
    Elsa Workflows

    Elsa Workflows

    A .NET Standard 2.0 Workflows Library

    Build workflows in code using the Workflow Builder API or as data using JSON syntax. Or use the workflow designer to design executable workflows visually. Elsa comes with a reusable dashboard component to manage workflows and activities. Run workflows from within your application using simple to use APIs. Start or resume workflows manually, or automatically by invoking triggers. Make it your own by extending the set of activities with your own. Implementing custom activities allows for...
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  • 22
    JsonApiDotNetCore

    JsonApiDotNetCore

    A framework for building JSON:API compliant REST APIs using ASP.NET

    A framework for building JSON:API compliant REST APIs using .NET Core and Entity Framework Core. Includes support for Atomic Operations. The goal of this library is to simplify the development of APIs that leverage the full range of features provided by the JSON:API specification. You just need to focus on defining the resources and implementing your custom business logic. We strive to eliminate as much boilerplate as possible by offering out-of-the-box features such as sorting, filtering...
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  • 23
    ASP.NET API Versioning

    ASP.NET API Versioning

    Libraries which add service API versioning to ASP.NET Web API

    ASP.NET API versioning gives you a powerful, but easy-to-use method for adding API versioning semantics to your new and existing REST services built with ASP.NET. The API versioning extensions define simple metadata attributes and conventions that you use to describe which API versions are implemented by your services. You don't need to learn any new routing concepts or change the way you implement your services in ASP.NET today. The default API versioning configuration is compliant with the...
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  • 24
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous...
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  • 25
    NUnit 3 Framework

    NUnit 3 Framework

    NUnit 3 Framework

    NUnit is a unit-testing framework for all .Net languages. Initially ported from JUnit, the current production release, version 3, has been completely rewritten with many new features and support for a wide range of .NET platforms. NUnit is intended to be extensible. We can't do everything for everybody but we want to make it reasonably easy to extend NUnit. In many cases, users will be able to implement a special feature outside of our scope by simply creating a new attribute that embeds the...
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