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ROC Engine is a simple and lightweight 3D game engine. Keyframed skeletal animation with hardware skinning. Audio playback with spatialization (Ogg, WAV, FLAC). TrueType font rendering with Unicode characters support. All information about modeling and scripting is available at wiki. Check demo scene resources out for an example of engine usage.
This document documents how to run the compression reference code
woff2 is Google’s reference implementation of the WOFF2 webfont format, the modern, highly compressed container used by browsers to ship OpenType/TrueType fonts efficiently over the network. It integrates specialized transforms for font tables (like glyf/loca and variations data) with Brotli compression to squeeze out as many bytes as possible while preserving exact font fidelity on decode. The repository includes a compact C/C++ library and small command-line tools so you can convert existing TTF/OTF files to WOFF2 and back for testing or build pipelines. ...
Picasso is a high quality vector graphic rendering library. It supports paths, matrices, gradients, patterns, images, and TrueType fonts. It is like Cairo, GDI Plus, and Quartz2D. It is based on AGG for raster rendering.