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Generic C++ SQL wrapper over different SQL DB engines.
Generic C++ SQL client wrapper over different SQL DB engines. Using a unified interface, it currently supports MySQL/MariaDB, ODBC, PostgreSQL and SQLite.
Advanced C/C++ library(ACL) for UNIX-like OS and WIN32 OS, including sync/async/ssl iostream for net/file, thread pool, process pool, db pool, server framework, event, memory, string, array/hash/ring/list, xml and json parser, http/smtp/icmp protocol, SSL/TLS, C unit test, etc
A multiplataform development kit 2D for Linux G++ and Windows MinGW.
features:
2D render with OpenGL.
Clock and FPS control.
Multithread WIndows and Linux.
Templated Binary Tree.
Network TCP/UDP SERVER/CLIENT.
SQL using SQLite.
Áudio 2D and 3D using SFML.
View Based Render.
2D Shape Render.
Animation with interpolation Line/Curve.
2D Bones with IK and BVH loader.
Physics 2D using Box2D.
Tile Set and Tile Map.
Cenario layer based.
XML parser using pugiXML.
https://github.com/Edimartin/edk-source
Cross-platform C++ libraries with a network/internet focus.
NOTE: Current source code as well as bugs/patches are on GitHub:
https://github.com/pocoproject/poco/
C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ Standard Library. Includes network protocols (Sockets, HTTP, FTP, SMTP, POP3, etc.), SQL database access and XML parsing. Licensed under Boost license.
Portable C++ RDBMS client library. Provides C++ API and isolates application from low-level DB interactions. Manages database connections, builds and executes SQL statements, parses query results, etc. MySQL, MSSQL, Oracle, SQLite drivers available.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.