Showing 31 open source projects for "render"

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    Financial reporting cloud-based software.

    For companies looking to automate their consolidation and financial statement function

    The software is cloud based and automates complexities around consolidating and reporting for groups with multiple year ends, currencies and ERP systems with a slice and dice approach to reporting. While retaining the structure, control and validation needed in a financial reporting tool, we’ve managed to keep things flexible.
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  • 1
    projectM

    projectM

    Cross-platform Music Visualization Library

    Cross-platform Music Visualization Library. Open-source and Milkdrop-compatible. Experience psychedelic and mesmerizing visuals by transforming music into equations that render a limitless array of user-contributed visualizations. projectM is an open-source project that reimplements the esteemed Winamp Milkdrop by Geiss in a more modern, cross-platform reusable library. Its purpose in life is to read an audio input and to produce mesmerizing visuals, detecting tempo, and rendering advanced equations into a limitless array of user-contributed visualizations.
    Downloads: 30 This Week
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  • 2
    Cardboard SDK

    Cardboard SDK

    Open source Cardboard SDK and samples

    This SDK provides everything you need to create your own Virtual Reality (VR) experiences for Google Cardboard. It supports essential VR features, such as motion tracking, stereoscopic rendering, and user interaction via the viewer button. With these capabilities, you can build entirely new VR experiences, or enhance existing apps with VR capabilities. You can use the Cardboard SDK to turn a smartphone into a VR platform. A smartphone can display 3D scenes with stereoscopic rendering, track...
    Downloads: 3 This Week
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  • 3
    node-canvas

    node-canvas

    Node canvas is a Cairo backed Canvas implementation for NodeJS

    If you don't have a supported OS or processor architecture, or you use --build-from-source, the module will be compiled on your system. This requires several dependencies, including Cairo and Pango. Note that libgif/giflib, librsvg and libjpeg are optional and only required if you need GIF, SVG and JPEG support, respectively. Cairo v1.10.0 or later is required. This project is an implementation of the Web Canvas API and implements that API as closely as possible. For API documentation,...
    Downloads: 6 This Week
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  • 4
    glslViewer

    glslViewer

    Console-based GLSL Sandbox for 2D/3D shaders shaders

    ...HoloPlay rendering on LookingGlass Display. Image export. PNG sequence export. WASM crosscompiling. Automatically generated set of defines based on the platform, buffer, render pass, geometry attributes and materials properties. Passing custom uniforms (float, int, vec2, vec3 and vec4) through console IN or OSC.
    Downloads: 8 This Week
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    Field Sales+ for MS Dynamics 365 and Salesforce

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  • 5
    node-sass

    node-sass

    Node.js bindings to libsass

    Node-sass is a library that provides binding for Node.js to LibSass, the C version of the popular stylesheet preprocessor, Sass. It allows you to natively compile .scss files to css at incredible speed and automatically via a connect middleware. A custom importer allows extension of the LibSass engine in both a synchronous and asynchronous manner. In both cases, the goal is to either return or call done() with an object literal. When returning or calling done() with { file: "String" }, the...
    Downloads: 7 This Week
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  • 6
    Ion

    Ion

    Portable suite of libraries and tools for building client applications

    Ion is a modular C++ toolkit for building high-performance 2D/3D graphics applications with a strong emphasis on portability, correctness, and developer ergonomics. Rather than a monolithic engine, it offers focused libraries—math, image, GPU resource management, shader utilities, remote inspection, and platform abstractions—that you can adopt à la carte. The rendering layer wraps modern OpenGL/OpenGL ES concepts with a carefully layered API that tracks object lifetimes, deduplicates...
    Downloads: 0 This Week
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  • 7

    Quadtree Demo

    Demonstrates a quadtree for spatial indexing of triangles

    ...Quadtree creation can be parametrized by three parameters: - Maximum tree depth. - Maximum number of triangles per region. - Percentage of total number of triangles per region. The OpenGL graphics library is used to render the results, regions as well as the underlying triangle mesh. Navigation (e.g. zooming, moving) is available by keyboard and mouse. Example meshes are provided in wavefront *.obj format and can be opened from inside the program.
    Downloads: 2 This Week
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  • 8

    dvisvgm

    A fast DVI to SVG converter

    The command line tool dvisvgm converts DVI, EPS, and PDF files to the XML-based SVG format.
    Downloads: 0 This Week
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  • 9

    geeny

    scriptable game engine with built-in support for 2D graphics and sound

    Geeny is a scriptable game engine with built-in support for 2D graphics and sound. The scripting language is object oriented, high performance is attainable by using vector and array operations. Win32 C++, full portability planned in the future.
    Downloads: 1 This Week
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    Loan management software that makes it easy.

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  • 10
    Native3DAnimation

    Native3DAnimation

    3D render software animation

    Drawing animated objects We chose MDL animated object (Half-Life 3DStudio models). Typically, it is rendered by OpenGL or DirectX. But now it will use our software render technique. Project This project made in C++. Classes: CTexture It is used to load images into the engine SoftwareRender Since MDL uses the regular OpenGl functions, this file contains functions that look like openGL ones, but uses our functions to draw the animated object. mainapp It is main from where the project show actual drawing to the use CView It has the functions to calculate each point in a triangle and the coordination of the texture In addition to MDL class to load the 3D animated object and move it.
    Downloads: 0 This Week
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  • 11
    Everything is a text
    Everything is a Text, and the Text is the Numbers. Concept project to render virtually anything with numbers and text.
    Downloads: 0 This Week
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  • 12
    EDK - Extensible Development Kit
    A multiplataform development kit 2D for Linux G++ and Windows MinGW. features: 2D render with OpenGL. Clock and FPS control. Multithread WIndows and Linux. Templated Binary Tree. Network TCP/UDP SERVER/CLIENT. SQL using SQLite. Áudio 2D and 3D using SFML. View Based Render. 2D Shape Render. Animation with interpolation Line/Curve. 2D Bones with IK and BVH loader. Physics 2D using Box2D. Tile Set and Tile Map.
    Downloads: 0 This Week
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  • 13
    3D render engine cross platform written from scratch using c++11 standard features. With the approach to create a high scalable, flexible 3D engine with full modding support. Using flexible configs to include common technologies without the lack of massive extension coding
    Downloads: 0 This Week
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  • 14
    SSBRenderer

    SSBRenderer

    Renderer for subtitle format SSB.

    SSBRenderer is a plugin for frameservers on Windows & Unix platforms to render 2D graphics by SSB (Substation Beta) data on frames of video streams.
    Downloads: 0 This Week
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  • 15
    lxgui

    lxgui

    A Lua and XML Graphical User Interface

    Note: this project has been migrated to github: https://github.com/cschreib/lxgui lxgui is an open source, portable, and data driven GUI. It is fully extensible, and supports caching through render targets. It is meant to be used by real time applications (such as games). The GUI can be created either by C++ code, or by using the integrated "add-on" system, where the GUI is parsed from XML and Lua files. It relies on keyboard and mouse input (support for other controllers is not planned). Front ends are provided for OpenGL (for graphics), and OIS and SFML (for input). ...
    Downloads: 0 This Week
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  • 16
    Vector File Parser is a library for parsing the data from swf, svg, ai, and possibly other vector files. By sub-classing the base render class, the data can be passed to any rendering system for display.
    Downloads: 0 This Week
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  • 17
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    ...RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
    Downloads: 0 This Week
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  • 18
    This class enables VTK to render to and interacts with wxWidgets just as any wxWidgets component. wxVTKRenderWindowInteractor provides a VTK widget for wxWidgets. This class was completely rewritten to have the Look & Feel of the python version (VTK).
    Downloads: 1 This Week
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  • 19
    stupidGUI is a lite tool for u to create gui applications use c++ under win32. All of the controls are rendered by the lib,the default render engine is gdi ,u can even use direct3d replaced! Just make it Pretty,Small,and Stupid!
    Downloads: 0 This Week
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  • 20
    iSDGE
    iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
    Downloads: 0 This Week
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  • 21
    Gander
    ...Gander is a lightweight scene renderer for prototyping and viewing GLSL shaders. It makes tying together OpenGL and GLSL easy by using XML scene graphs. Plus, it supports some advanced features like multiple render passes.
    Downloads: 0 This Week
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  • 22
    glWidget is Window Manager and UI framework cross-plataform render under OpenGL library.
    Downloads: 0 This Week
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  • 23
    Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.
    Downloads: 0 This Week
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  • 24
    GEM for Max/MSP is Max(cycling'74) external objects to render OpenGL-based graphics. This project is to port of GEM originally coded for pd (puredata).
    Downloads: 0 This Week
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  • 25
    Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
    Downloads: 2 This Week
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