Showing 4 open source projects for "enum"

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  • 1
    Magic Enum C++

    Magic Enum C++

    Static reflection for enums (to string, from string, iteration)

    Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code. magic_enum does not pretend to be a silver bullet for reflection for enums, it was originally designed for small enum. If you are using vcpkg on your project for external dependencies, then you can use the magic-enum package. If you are using Conan to manage your dependencies, merely add magic_enum/x.y.z to your conan's requires, where x.y.z is the release version you want to use.
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  • 2
    glbinding

    glbinding

    A C++ binding for the OpenGL API, generated using the gl.xml specifica

    A C++ binding for the OpenGL API, generated using the gl.xml specification. glbinding leverages C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros; all OpenGL symbols are real functions and variables. It provides type-safe parameters, per-feature API headers, lazy function resolution, multi-context and multi-thread support, global and local function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as tools and examples for quick-starting your projects. ...
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  • 3

    ObjectiveScript

    object orientated scripting language

    == This project has been renamed to slang-lang/slang and moved to Github. == ObjectiveScript is an object orientated scripting language that tries to combine the speed of scripting with an object orientated syntax similar to Java and C++. The language offers native data types like bool, double, float, int and string as well as user defined object types and a system library with data types similar to the Java boxed types like Integer and String. Collections like List, Map, etc. can be used...
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  • 4

    cppviz

    C preprocessor magick

    Provides C preprocessor macros for easily creating enums, foreach loops, switch-cases etc. based on data tables. Usage of these macros enforces good programming style by avoiding spreading of information throughout the code. Only for GCC at the moment, sorry. Maybe Clang ... not tested.
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