Showing 2 open source projects for "construction structure"

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    SPSCQueue.h

    SPSCQueue.h

    A bounded single-producer single-consumer wait-free queue

    ...The queue provides blocking and nonblocking insertion methods along with direct access to the element at the front. Items can be inserted through copy, move, or in-place construction. Benchmarks published by the project show lower latency and higher throughput than several comparable queue implementations on the tested hardware. Its fixed-size structure avoids repeated allocation during normal queue operations. The header-only design makes it useful for real-time, low-latency, and producer-consumer applications where predictable synchronization overhead matters.
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  • 2
    MPMCQueue.h

    MPMCQueue.h

    A bounded multi-producer multi-consumer concurrent queue

    MPMCQueue is a bounded multi-producer, multi-consumer concurrent queue implemented as a C++11 header. It is designed for situations where several threads need to enqueue and dequeue items from the same fixed-capacity structure. The implementation focuses on high-throughput concurrent access while avoiding conventional queue locking patterns. It has been used in production systems including game engines and low-latency trading infrastructure. Testing combines single-threaded correctness checks with multithreaded fuzz testing under heavy contention. The queue correctly manages object construction and destruction while coordinating concurrent producers and consumers. ...
    Downloads: 0 This Week
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