Showing 11 open source projects for "ai game"

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  • 1
    Botcraft

    Botcraft

    Botcraft is a cross-platform C++ library to create bots

    Botcraft is an advanced Minecraft bot framework that provides a full client implementation in Node.js, enabling bots to join Minecraft servers, interact with the world, and perform tasks like mining, fighting, and building. It leverages the mineflayer ecosystem to provide a highly programmable interface for automation and AI experimentation in Minecraft. Botcraft is particularly useful for AI researchers, game modders, and automation enthusiasts who want to explore pathfinding, environment interaction, or develop complex scripted agents in the Minecraft universe.
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  • 2
    A rudimentary 3D computer game that utilises artificial neural networks to enable computer agents to anticipate a target's location and shoot (bullets) in the corresponding direction.
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  • 3
    KonsolScript: Automate and Orchestrate

    KonsolScript: Automate and Orchestrate

    Embeddable scripting runtime for live behavior, AI, and automation.

    KonsolScript is an embeddable scripting runtime for games, tools, automation, and AI-driven applications. Add a live scripting layer to any C++ application. Hot-reload behavior, patch running apps, and orchestrate AI workflows - without rebuilding or redeploying the binary. Ship once. Evolve forever. Key capabilities: - Embed into any C++ app with a single header - Hot-reload scripts at runtime without restarting - AI-safe: validate or reject scripts before execution - Orchestrate LLMs (OpenAI, Claude, Gemini, Ollama) in .ks scripts - Built-in: String, File, JSON, CSV, Math, Regex, and more - Plugins: HTTP, SQLite, MySQL, TCP, Redis, Crypto, JWT, Zip - Push behavior updates to remote instances over TCP Use cases: - Scriptable game engines (hot-patch rules mid-session) - AI event bridges (natural language to live app behavior) - Automation pipelines (CI, log triage, file processing) - LLM orchestration workflows Docs: https://konsolscript.sf.net/kookbook.html
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    Downloads: 1 This Week
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  • 4
    Other World
    Library to help the creation of the dynamic systems, like simulators or games. Key word : 3D Rendering, Multi-Agent system, Collision detection, Game
    Downloads: 0 This Week
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  • 5
    Racing Game written using C/C++, OpenGL, DirectX for the PC. Developed by 5 students as part of a ~3 month school project. Renderer, AI, Physics, sound and related sub-systems are all built from the ground up.
    Downloads: 0 This Week
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  • 6
    BlueWar is a 3D Multiplayer Real-Time Strategy Game (RTS) that features a futuristic combat on the surfaces of various planets in the universe.
    Downloads: 0 This Week
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  • 7
    Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
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  • 8
    Framework for Ufo Clones (FUC) is a cross-platform library for constructing multi-player isometric team warfare games. The platform enables developers to forget tedious programming and focus on, e.g., audio and the graphics, AI, and the game dynamics.
    Downloads: 0 This Week
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  • 9
    Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
    Downloads: 0 This Week
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  • 10
    Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
    Downloads: 0 This Week
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  • 11
    A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
    Downloads: 0 This Week
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