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Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
This is an attempt to write a CPU emulator in Trolltech QT 4.4. Basic Functionality: - 8 bit registers - Self-composed instructoin set (in progress) - Data and Assembler Editor / parser (not started) - Text and graphical input / output (not started
Basically an app based on an open soure library that manipulates images for different kinds of transformations.
It's written in C and depends on qt libraries, SDL and SDL_image.
Cca-forum unifies the Common Component Architecture tools and tutorial. It includes the CCA specifications, the Ccaffeine framework for HPC, and related tools. These support multilanguage scientific and parallel computing.
ExtraDix is a sorting algorithm based on Radixsort. It is faster than Quicksort, stable, realized in C and can sort by any basic data type. Testing was done with 1 million data records sorting char, short, int, long, float, double and strings.
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This is a recursive AVL that I wrote up in a few hours. I didn't like how my previous one worked so I decided to rewrite it. This was the project that really set my mind into recursive thinking.
A C++ based XML loader and writer with an internal DOM representation. It is very lightweight and high-performance. The goal of this project is to provide a lightweight C++ interface for XML programming that is similar in API and functionality to JDOM.
VR Juggler is a virtual platform for virtual reality application development created at the Virtual Reality Applications Center at Iowa State University. Applications developed in VR Juggler can transparently move between a wide range of VR systems.
A framework that compares performance of different pieces of code. Available in four languages: c#.net (SharpKinoko), java (JKinoko), c (CKinoko) and c++ (CppKinoko)
The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
Mosquito is an input system that, sitting on top of SDL or OIS, handles the mapping of physical input sources into virtual gamepads and mice that the programmer can work with. It supports configuration through config file, code and ingame remapping.
My personal computing suite provides some programs I developed as a hobbyist and currently include a lambda calculus interpreter and a calculator which solves arithmetic expressions; both are written in C++.