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GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D gameengine, and to foster our continued learning in a specific project.
Emotion Engine is an 3d gameengine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
World Foundry is a 3D level gameengine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
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'bigtwo' is an cross-platform object oriented gameengine for the card game of "cho dai di" with integrated artificial intelligence to simplify the job of developing game servers/clients for the card game.
Wolfram is a cross-platform gameengine intended for point-and-click adventure games. It also includes a framework for creating your own adventure games.
Metakit is an efficient database library with a small footprint. It's a cross between flat-file, RDBMS, and OODBMS.
Keywords: structured storage, transacted, load on-demand, portable, C++, Python, Tcl, instant schema versioning.
Naikai is a set of game-oriented XPCOM components that vastly simplify the process of creating games. You can use Python or JavaScript or any XPCOM-enabled language to glue all of the provided components (image loaders, graphics renderers, a sound system
Pangaea will be a robust and feature filled gameengine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.
The Universal Dominance RTS GameEngine will be a fully functional engine with 2D graphics, sound and multiplayer support. In its final state it will be well documented for developers and will include tutorials on RTS development with DirectX.
A generic gameengine built on top of libksd (http://libksd.sourceforge.net/) using the Atlas (http://www.worldforge.org/website/protocols/) for the network protocol.
EZ2D is a 2-Dimensional GameEngine based off of SDL. Using SDL_Mixer, SDL_Image, and the main SDL libraries, this engine provides an easy to use interface for Graphics, sound and input.
Valkyrias is foremost a layer-engine working between the coder and the libraries, providing simple access to graphic, input and sound functions. It will also be used to create a fast-paced 2D RTS game based on norse mythology.
A gameengine created using C++ and DirectX for the Windows platform. The gameengine supports 2D and 3D sound, movies, input (joystick, mouse, and keyboard), as well as 2D and 3D graphics. (real name is Nova but it was taken. :) )
ABKit is a C++ library intended to accelerate board games development by providing the thinking engine under the Alpha-Beta algorithm.
The application just need to create a few C++ methods to adapt to the actual game (like Chess, Checkers, ...).
The chaosengine is a generic game library, with a heavy emphasis on modularity, flexibility, OS independence, and OO design.The final product should include an extensive selection of modules not limited to, but including a strong graphics and audio engine
NUSoftware GameEngine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
KERN is a C++ based gameengine which is suited especially for 2D tile based games. It provides basic mechanisms and different renderers, so that a single level file is able to be viewed from different perspectives, like topdown or isometric.
A flexible, modular gameengine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.