Showing 233 open source projects for "multimedia libraries"

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  • 1
    The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.
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  • 2
    A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
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  • 3
    The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
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  • 4
    ModuleFair is a generic, module-based framework upon which to quickly build anything from data analysis programs to game level editors. This project is no longer maintained.
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  • 5
    libQGLViewer is a C++ library based on Qt that eases the creation of OpenGL 3D viewers.
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  • 6
    This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
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  • 7
    The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
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  • 8
    A general purpose passthrough import graphics filter compatible with Microsoft Word 97 or 2003, allows the ability to paste graphics of potentially any format into a Word document. Compiles with Microsoft Visual C++ 6 or above.
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  • 9
    The Pawn will make it possibly for you to tell the computer exactly what you would like it to do. Fiction. No its reality now. The highly customizable slackware will be the base for Pawn.
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    Eptura Workplace Software

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  • 10
    TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable. TacitPixel is the successor of the TAP and Twisted Pair engines.
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  • 11
    Generic Image processing Library of Library (GILL) is a cross-platform and GP-based C++ image processing architecture helping to develop flexible and expandable image processing library.
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  • 12
    EdhLib is a general C++ extension library for MFC. This includes derivatives of MFC classes, and new classes including helpers for threading, networking, string manipulation, graphics rendering, image processing, simulations, and data persistence.
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  • 13
    A collection of little C/C++ programs that use the Allegro library for some nice graphic effects (oscilator, fontconverter, textprinting effects, logger, etc). These can also be included in your own Allegro projects.
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  • 14
    The Virtual Environment Software Sandbox (VESS) is a suite of libraries for developing virtual reality applications in a portable manner with classes for many tracking devices, a simplified "scene graph", a set of "motion models" and audio support. Please note that all support has been moved to GitHub at https://github.com/ucfistirl/vess.
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  • 15
    Baroque is a game engine written with the .NET framework to demonstrate the power of managed code. It is primarily coded with C#, with wrappers for commonly used unmanaged libraries. It also has integration layers for Lua.NET and IronPython.
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  • 16
    A project dedicated to the upkeep of the documentation for the SDL API and its related libraries.
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  • 17
    OMM (Open Multimedia) is a set of C++ applications and libraries based on the UPnP (Universal Plug and Play) standard. It provides a framework and easy to use applications for networked multimedia and home automation software.
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  • 18

    GIF++

    A C++ library for loading, creating, and saving GIF images.

    Downloads: 0 This Week
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  • 19
    Image Processing Library is a complete image processing package. The main features is to support many image formats. By utilizing Object Oriented Programming concept, many image conversion filters are written in a neat, and clear way.
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  • 20
    arena online will be a 3d online game where players will fight each others in teams of 2, 3 or more in an arena. Each character will be played in a RPG way ( third person camera ).
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  • 21
    AIPS is a set of libraries and tools to aid researchers in the fast development of new image processing algorithms and tools. It is specifically designed to provide a consistent interface to the vast number of image processing libraries in the field.
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  • 22

    Lux3DEngine

    Игровой движок на OpenGL 4.1

    Игровой движок ( Games Engine ) с гибким управлением компонентами движка, графикой OpenGL 4.1, GPCPU OpenCL 1.0, звуком OpenAL и набором инструментов для комфортной разработки игр.
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  • 23
    The aim of DynamiC++ project is the development of dynamic analyzer of C++ code witch can be applied to dynamic C++ compiler (for quick compilation) and for integrated development environment (because dynamic analyzer can be used for smart highlighting).
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  • 24
    openVeoh is a collection of open source software which allows UNIX users to download and manage content available on Veoh.
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  • 25
    PBADEV gathers lessons learned making GIMPVS available on Windows platforms and Makes Blender available together with GIMP on Microsoft Windows Platforms. PBADEV aims at providing the highest quality softwares to artists and developers.
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