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Simple Includable Graphical User Interface - for use with SFML. A c++ source and header file which are easily included into your project to provide a full featured GUI.
Implement window system for SDL. The idea is to make SDL's GUI easier to make, and to keep design freedom (you give textures to make borders). Restarted from scratch in 2011 and will be moved to another site when 1st usable version come.
A C++ SDL GUI library for making Graphical programs' Interface easily and quickly. The library lets you add Widgets and some other advanced UI stuff fully functional and with complete event management in 1 line code! --Library still in alpha stage!-
JIDE is an open source Java Integrated Development Environment (IDE) written in C++. It uses wxWidgets for its GUI. It is easy to use and quick to configure and is therefore best suited for beginner programmer to get a feel of an IDE.
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STBase (Softtopia Toolkit Base) is a set of multiplatform C++ libraries that extends Qt (http://qt.nokia.com/) libraries in areas like Database data persistance, Imaging, Printing, GUI, Networking and I/O device support.
stupidGUI is a lite tool for u to create gui applications use c++ under win32.
All of the controls are rendered by the lib,the default render engine is gdi ,u can even use direct3d replaced!
Just make it Pretty,Small,and Stupid!
A modern secure, robust, multithreaded, exception aware, internationalisable, portable GUI toolkit library designed for mission-critical work in C++ and Python forked from the FOX library. Replicates the Qt API in many places.
Allows screen sharing over email, or through 'conversations' with contacts, so that when a contact receives a screenshot it's automatically displayed with its default image viewer.
a GUI Interface for the popular avrdude program. Written in C++ using MFC, compiled with visual studio 2002, statically linked. This program is distributed under the terms of the GPL v3 License.
D'Enfent Engine is a library that contains high-level classes to access OpenGL functions. It contains classes that may be useful in game development: GUI components, sprite classes, classes to work with shaders, handle mouse/keyboard events.
Intended for the Technion Computer Science course 234118, PDP11 assembly programming. A GUI wrapper around the command line assembler and simulator. The IDE is built using MFC on Visual Studio 2008
iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
Roman's extensions to FLTK GUI toolkit which include: Cartesian - a 2D graphics widget library for visualisation of graphs and scientific data; Fl_Signal - callback and signal/slot library; Fl_Rotated_Text - draws rotated text
Yann is Yet Another Neural Network. Yann is a library to create fast neural networks. It is also a GUI to easily create, edit, train, execute and investigate networks. Multiple topologies, runtime properties and ensemble learning are supported.
OWinLib is a GPL-licenced window library written in C++.
It's purpose is to have an open source library for writing simple object orientated gui and console applications which can easily be compiled under any platform for which this library is ported to
The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).