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Multiplatform (MUltiple Language / Target Integration PLATform FOR Modules) implements a unified integration platform for multiple modules written in multiple languages (C, C++, Prolog, Java) and multiple target platforms (GNU/Linux, Solaris, Windows).
MobileCore lets you develop games for multiple mobile device platforms simultaneously, using one set of sources. Currently, PocketPC & Symbian are supported.
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This static library for use with wxWidgets (using wxWidgets classes) extends the functionality and the integration of the wxWidgets features in new application developments.
This static library for use with wxWidgets (using wxWidgets classes) making it possible to use and offer scripting (e.g. macros) for end users of an application (like e.g. Microsoft Active Scripting).
A 3D hardware shader language, which is really open source and
replaces CG,CGFX,HLSL and similar tools, is cross platform and truly
vendor independent.
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WinGTK is a developer\'s package which installs GTK+ 1.3 libraries for Win32. It also has wGLADE - a Glade implementation for Windows. Other packages include LibGlade, GtkExtra, GWF, DevEx (Dev-C++ extension) etc.
IoBind is a C++ STL compliant library to easily serializing objects to/from string, handle encodings, add encrypion, convert to base64, etc. IoBind uses Meta-Programming to acheive a new way of looking at ostream.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
If you ever worked with VisualAge or it's predecessor successor Eclispe/JDT and had to switch back to another IDE (like MS-Dev-Studio) you know what your are going to miss.
The goal of the project is to provide source-code-browserslike the JDT.
[ENG] mkLib - object oriented C++ Windows library featuring: networking (Windows Sockets), threading, GUI.
[PL] mkLib - obiektowa biblioteka w C++ dla Windows, obslugujaca: programowanie sieciowe (Windows Sockets), wielowatkowosc, GUI.
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
This project aims to provide a integrated development interface for dynamic character (as in human, not letter) animation. The animation engine uses a simplified fast IK-solver for flexible animations which is also available to users.
An Eclipse plug-in and KDE application to visually and interactively explore arbitrary graphs (collections of nodes and edges) specified in the Graph eXchange Language (GXL).
A cross-platform wxWindows class for running Ghostscript and manipulating the image it produces, plus an IDE/debugger for developing programs written in PostScript.
For a PostScript debugger, there is now also an Eclipse plug-in - see http://thomas-fritsch.github.io/psdt/
Basic Stamp II Sending and Parsing Utility, As far as I know at the time of this posting, 3-3-2003 this is the only single application for linux that allows the user to complile and program the Basic Stamp II module in one command: i.e.
Linstamp 0 myfile
BorCVS is an interface to CVS for Borland Delphi and C++ Builder. It is based on the OpenToolsAPI of those IDE's and provides CVS functionality within these development environments. It uses the command-line CVS for actual CVS operations.