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The RenderTech Engine is a Engine designed for 3D Realtime Applications with C++ and DirectX 9 for Win32 Platforms. It will include everything you need, to programm Games but also for Graphic Demos.
A cross-platform, API independent GUI. Designed to be easy to integrate with an existing engine or exist as a stand-alone package. Very complete set of low and high level controls.
IoBind is a C++ STL compliant library to easily serializing objects to/from string, handle encodings, add encrypion, convert to base64, etc. IoBind uses Meta-Programming to acheive a new way of looking at ostream.
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XML Localisation / Localization for C++. An alternative way of handling localised/localized resource strings in C++ to ease the problems of multi-language user interfaces.
This library helps you avoid the use of raw pointers in your C++ code. The classes are proxies that provide strict ownership and reference checking, even in STL containers, and help eliminate resource leaks and dangling references.
CUT is a simple, to-the-point unit testing system. It's different from other unit test packages in that it follows the KISS principle. It's designed for C testing, not designed to emulate SUnit.
The Dragon and Kangaroo Parser Framework Library, for C++, is intended to be useful for developers of more specific parser libraries, generic or otherwise. The aim is to generate, at compile time, efficient parsers from grammars.
stdnet - original: C++ networking class library; simple event-driven interface
stdnet2 - revamp: C++ class library for java-like programming; networking; etc.
stdnetj - TODO: Java version of stdnet2
DirectX 8 framework that takes care of the nitty-gritty of DirectX initialization and provides the client programmer with a simple interface: Initialise(), Update(), Render(), Release().
Installer Options is a small utility used to create option dialogs for use by NullSoft's NSIS installer application. NSIS is a very powerful install program, but lacks the ability to create dialog boxes to prompt the user for additional information.
Please Note: This is an old project that was eventually integrated into NSIS distribution directly. The plug-in mechanism eventually changed, so this version of the code no longer works properly with NSIS. I have left the project online for...
Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.
Whisper is C++ application framework for the Mac and Windows. Unlike most frameworks it takes advantage of the standard library, design by contract, and modern C++ idioms.
irrNet is a Network Framework for irrlicht incorporating ENet. Its goal is to make developing 3D applications with network support very easy, with no required knowledge of sockets or memory buffers.
NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
Frera is a base/framework for development of isometric 2.5D RTS games, like Tiberian Sun or Red Alert 2, primarily on the Win32 platform. The project was cancelled before it ever got started.