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URBI: Universal Robotic Body Interface. URBI is a scripted command language used to control robots (AIBO, pioneer,...). It is a robot-independant API based on a client/server architecture. Liburbi C++/Java/Matlab are available here. Forum available at ht
SenseRank Sys:
- builds the dictionaries (multidim matrices) of words’ values;
- for the set utterance in certain language builds a figure in multidimensional space (in the matrix space) of values (visual schema), which is topological view of sense
The Zeus-Framework is a C++ framework using the paradigm of Cell Computing Model for Linux and Windows. Implements biological behaviours (cloning, genetic algorithmes, ect.). Used for grid computing, distribute systems etc.
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A feedback-enhanced framework for routing in wireless sensor networks. Speeds up the process of implementing routing techniques. Enables piggybacking of routing information on data packets. Written for the Omnet++ simulator and the Mobility Framework.
WHEREAMI is an intelligent and self-learning network detection and configuration utility. With this capability, a user can just walk to a network range and WHEREAMI will self determine and connect to that network with relevant policies.
A Neural network based, handwriting recognition software who's aim is to have a cursive OCR software. Although it is used in handwriting recognition, it can be used as well for creating Neural Networks and learning of those networks.
Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
NeuroDraughts is a Draughts/Checkers game that teaches itself how to play through self play. It combines an Artificial Neural Network, trained by Temporal Difference Learning using some Genetic Algorithm style behaviour.
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Software tool that emphasizes useful information, communication, and intent. Accomplish any conceivable computer task by transforming fuzzy abstract data-structures in a fractal vector graphics user interface.
Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
MultiBoost is a C++ implementation of the multi-class AdaBoost algorithm. AdaBoost is a powerful meta-learning algorithm commonly used in machine learning. The code is well documented and easy to extend, especially for adding new weak learners.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
Lightweight backpropagation neural network in C++. The project provides a class implementing a feedforward neural network, and a class for easily train it. It is highly customizable to manage your problem and comes with a simple graphical interface.
Elisa is an open C++ library for constraint programming and constraint solving techniques. Interval-based algorithms for solving continuous constraints require that Gaol (http://sf.net/projects/gaol) is already installed on your system.
Hippal is an integrating GUI-framework for a multimodular symbolic A.I.-system IPAL, which combines A.I. Planning, Inductive Program Synthesis, Analogical Reasoning and Learning.
Hippal is client-/server-based and uses the Lili Lisp Interpreter as Centr
Amygdala is a C++ spiking neural network library. It includes several neuron models, SMP support and facilities for developing SNNs with genetic algorithms. Support for running Amygdala neural networks on workstation clusters and MPPs is also under way
MIC* comes with a new vision of multi-agent system engineering: The multi-agent system is devided explicitly into two dimensions: the deployment environment and the autonomous agents. MIC* is an algebraic model of a deployment environment (container of a
Neural network libraries in many different languages compatible with each other, such that neural networks can be trained on one platform and utilised on another.
The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.