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The tree control library is a C++ container library which stores generic types in tree structures. Three containers are available in the library: tree, multitree,
and unique_tree. The library usage and syntax is much like that of the STL.
Photon is an API which is designed primarily to ease creation of hardware accelerated 2D games with OpenGL and other open source & cross platform libraries. Photon aims to simplify portable game development, enabling developers to focus on the gamepl
MoleSvn is a SubVersion (svn) client frontend for the BeOS/Zeta operating system, implemented as a Tracker extension (like TortoiseSvn for Windows operating system).
It incorporates a diff viewer, to easily view and resolve conflicts.
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A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
An Alternative C++ Windowing Framework for OpenGL which initalises extensions (via GLee) and allows easy access to context features such as FSAA and the Accumulation buffer.
Squadd is a package of additions for the Squirrel language. It's a complete, powerful, template-based binding utility and a collection of useful class templates (unified stack operations, data types management). wxWidgets to Squirrel port is in progress
Adatoccpptranslator is a software developped in C++ for Linux, Solaris and Windows which convert Ada 83/95 source code to comprehensive, maintenable C/C++ source code by preserving the readibility and the structure of original code
tcom is a specification and implementation of a distributed component system which uses tuple spaces for IPC. Components can be written in any language. tcom is also well suited to modular apps which run on a single machine.
GEL is a collection of embedded libraries and examples for
68HC11 and 68HC12 microcontrollers. It provides various embedded libraries like:
- a small libc
- an event driven library
- LCD 128x64 graphical library
- robot library
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
PiCom is a distributed component architecture that relies on message passing. Components may be written in any language. Unlike most distributed architectures PiCom is based on a strong mathematical foundation: the pi calculus.
A cross-platform, cross-compiler, cross-CPU C header library for programming with SIMD instruction sets. X86 (MMX/SSE/SSE2) GCC and MSVC, PPC Altivec GCC, WMMX ARM GCC, and software emulated SIMD are supported.
Blue is a cross platform C++ library. It provides basic utilities for common application functionality. The platform dependent code is replaced with an easy to use interface so that the developer can concentrate on the application at hand.
GTW is a template based, header only C++ wrapper library for GTK+. GTW doesn't alter or hide the underlying GTK+ specific constructs. Developers can mix GTK+ code and GTW code in any proportions to create working applications.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...